Kelly's Twits

The New Year cometh…

Today is the last day of 2009, and the end of the first decade of the century. Time to look back, I suppose, and consider where we’ve been.

nimbus_xmas.jpg

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Newsflash: people who don’t like computers prefer non-geeky workspaces

According to a recent study at the University of Washington, people who aren’t really interested in computing science are even less interested if asked about it in a room with science fiction paraphernalia, games, and soft drink cans. Apparently some of these non-technically-inclined people are women. Glory be, we have a great discovery!

Actually, not really, at least not in my uneducated opinion, with which you are free to disagree…   

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The internet is… a man… with strange thumbs

After years of thinking the Internet was a collection of tubes, we now have a more definitive explanation, in video form…

This video is created, as it says, based on snippets extracted out of context from a BBC program…amazing how something so basically childish can be so [...]

Solid state drives: “next year’s” big thing yet again…

Solid state drives (SSDs) have been “next year’s great technology” for about six years now. Each year it seems that all it would take would be some economies of scale, and we could cast off the shackles of mechanical “spinning disk” technology for good. Unfortunately, another year has come and gone, and still SSDs are too little for too much…

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Time to eat the neighbour

I have been hearing about this book “Time to Eat the Dog?” that, as I understand it, goes into the carbon footprint of the pets we share our lives with. According to this book, a medium size dog has a greater carbon footprint than an average SUV. The conclusion, presumably selected for its shock value, is that we should only keep animals if we plan on eating them. I’ve found a fair number of articles on line, including this one on the BBC site, that take this proposal at least somewhat seriously.

I personally think that my cats and, when I had them, dogs were pretty darned important parts of my life. So my “shock value” proposal is a bit different: I suggest we start eating our neighbours…

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Remember our Veterans

It is November 11th, and time to remember all of those who stood in the way of danger for our future. And since the Canadian government seems to have removed the Pittance of Time video from their website, I’m putting the Youtube version of it here this year… I suggest taking a few minutes during your [...]

Ewoks gone mad

The folks on the Today Show have discovered a little known fact about the Ewoks from Star Wars. They really can’t handle their booze very well…

Apparently the folks inside the Ewok costumes really were drunk and, as it was a live TV program, the producers decided to just go with it. Credit where credit is due, [...]

Hide glue… is surprisingly hard to find

I’m getting another round of bits and pieces together in order to work on the next clock repair challenge in front of me: a circa-1915 mahogany-veneered Ansonia time/strike mantle clock.

Working on this clock is like two separate projects in one: a wood restoration project for the case, and a mechanical rebuild for the clock mechanism itself. And this duality will be true of the majority of the clocks I work on going forward: I like wood mantle clocks more than I like the “figural” or the “stone” cased clocks. So that means I need to learn some things that would be familiar to an antique furniture restorer.

One of the things I need to learn is how to deal with putting a broken case back together, and how to restore the finish. Since these clocks were made something on the order of a century ago, that means dealing with materials and methods that are different from how things are done today. Two big differences: glues and coatings.

Modern glues involve all sorts of plastics and fancy chemicals. They can bond two pieces of wood together so that the bond is stronger than the wood itself- this is great for something that is intended to last at most one generation. Older glues were mostly organic: gelatin, or hide glue, is the most common- it creates a fairly strong bond, but no where near as strong as a modern glue.

Unfortunately, any wood that lasts more than a couple of decades will shift, shrink, dry excessively, and expand with time: in old clocks, this puts stress on those weak glue joints, and that’s what breaks down. In newer clocks, the wood itself usually breaks: the idea is, at that point you throw the item away and buy a new one. With the old pieces of furniture, including old clock cases, the idea is that you re-glue, and use the piece for another generation or two. The old hide glues facilitate this: with heat and moisture, you can return the glue to its original “soft” state, allowing you to remove it/reseat it. Further, unlike modern glues, hide glue can adhere to hide glue so your cleanup doesn’t have to be perfect. Modern glues, on the other hand, require harsh chemicals to “unbond” or remove, causing damage to surrounding finishes and even the wood itself… and if you fail to thoroughly clean the old glue away, the new adhesive won’t bond very well.

Continue reading Hide glue… is surprisingly hard to find

Clock repair activities stalled

I’ve put my clock repair self-education “on hold” the last month or so. A few things led to this:

need for parts and tools: my first and second clock both need bushings installed, so I had to order those- now I’ve decided I need a bushing tool rather than trying to hand-bush perfectly perpendicular 0.1 to 0.3 [...]

Wet: definition of a wasted opportunity

Title Wet
Developer Artificial Mind and Movement (published by Bethesda)
Type Action / Shooter
Platform(s) XBox 360, Playstation 3
Kelly Score ™ 55 / 100

The title “Wet” supposedly refers to the term “wetwork”, a word commonly attributed to cold-war era secret agencies and referring to assignments involving killing so intense that the workers hands become literally wet with blood. The game definitely has death and blood galore, with kill counts in the hundreds per chapter as the game’s female protagonist, Rubi Malone, slices, jumps, and shoots her way through room after room of “bad people”.   

I’m all for a bit of mindless violence in my games, particularly when the main character is a sexy but psychopathic woman, but somewhere along the line Wet becomes… boring, and worse: irritating. It is telling that I had to force myself to finish the game- I wanted to call it quits several times after the midway point of the twelve to fourteen hours of playtime I got for my money. This is unfortunate, as there are a number of good ideas in Wet- sadly, it feels a bit like there were one or two hours of good ideas cut and pasted a dozen times to fill out the game.

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