|Platform(s)||XBox 360, PC (reviewed on PC)|
|Kelly Score ™||75 / 100|
Risen is an old-school role playing game that does very little to make itself appealing to the more “casual” gamer. In terms of overall characteristics, Risen is similar to games like Oblivion- but whereas Oblivion tries to make it easy to progress and overcome your mistakes, Risen makes no such allowances. Interestingly enough, although I generally like “easier” games, I’m actually really enjoying Risen… on the PC. From what I’ve seen and heard, the XBox version should be avoided.
Risen is the latest game from Piranha Bytes, the developer behind the Gothic series. And in fact, many would say that Risen is actually “Gothic 4”, and those saying this likely wouldn’t be far off the mark. Piranha Bytes lost the right to use the name “Gothic” to their former publisher. This may not be a bad thing: Gothic 3 (the last game released under this name) was a bit of a buggy mess, and so distancing their latest game from this name for now probably avoids some negativity.
There are a few oddities to keep in mind when looking at reviews of Risen. Firstly, there are significant differences between the PC version and the XBox version (currently only released in Europe). Both games are functionally the same, but the user interface for the XBox version is apparently nightmarish: the complex keyboard-driven UI was apparently “grafted” and squeezed onto the XBox controller with confusing and complicated results. Further, any XBox reviews written thus far are for the original European release: the developer has apparently delayed the North American release in order to try to resolve many of the user interface issues identified.
My review here is strictly of the PC version. It is worth noting that most reviews of the PC version are scoring the game somewhere in the 60-70% range, where reviews of the European XBox version are in many cases scoring in the low to mid 40% range. Again, the underlying game is the same in both versions: the difference is the clumsy user interface conversion to the XBox platform along with some graphics degradation.
Risen starts you off as the traditional “survivor washed up on the shore”: it is very reminiscent of the beginning of Age of Conan, actually. You quickly discover that strange things are afoot: a religious order has taken control of the island you arrive on, declared a sort of martial law, and sealed all of the citizens in the nearest city. Simply by wandering about you are automatically a criminal: in violation of the orders of martial law.
Ancient and previously unknown ruins are rising up out of the ground throughout the island, starting a sort of gold rush as adventurous souls try to gather up artifacts and golden trinkets from the suddenly revealed caches. Unfortunately, monsters and traps abound in these places, and most of the wealth seekers end up dead. A bandit leader has gathered a small cadre in the woods, providing a possible home and camaraderie for like-minded adventurers.
The religious order seems to be seeking something amongst the artifacts as well, and is capturing/arresting any unauthorized looters, seizing their treasures, and conscripting many people for unknown reasons. Your choice early on is to decide whether to side with the rebellious treasure-seeking adventurer/bandits, or to join the Order’s numbers. This is far from a black and white choice: things are not as they seem. And all around the island roars an unremitting tempest, rumoured to be the wrath of ancient gods. What is holding it at bay? And for how long?
Graphics and sound
The character graphics in the PC version are workmanlike- nothing special, but reasonably good. Some of the environmental graphics can, at times, be gorgeous: not hyper-realistic, but stylized. Overall, the impression is of a well-realized world with a definite style, but nothing which moves the state of the art forward.
On a high end PC (3.6 GHz quad core w/ATI 3870×2) playing at 1920×1200, the images are crisp and screen refresh rate is reasonably consistent: there are occasional frame drops, but they never impacted the game play significantly.
Apparently the graphics on the XBox are significantly poorer, particularly character graphics. The worst aspect I’ve heard reported on the XBox is that the world is quite dark and the XBox version has no ability to adjust gamma (brightness). The PC version does provide this facility, but thus far I haven’t found darkness to be a problem.
Audio in Risen is also simple but effective. The music is very repetitive, at least to my ears, but easily ignored: if you can’t do great music, at least make it unintrusive. Sound effects are similarly functional, with limited use of directional sounds. However, because of the “deadliness” of monsters in the game, I often found myself spinning around in response to the rare sound behind my back, and in that sense the effects are good. “Atmospheric” sounds are bland to the point of being irritating. There are some “miscellaneous scary monster noises” that seem to play throughout the game any time you are outside the city that have no apparent relationship to nearby creatures that, in particularly, I find aggravating.
Risen is an old school RPG in several senses. Your character is “fixed” in appearance and gender, but has a complex set of skills and abilities that you can train up. As you level you gain points you can spend on training: training involves spending these points plus some gold to improve your selected skill. Note that you have to find a trainer for the appropriate skill: you can’t just do this in the middle of the woods somewhere.
Skills do not improve through use, but only through training. As per traditional RPGs, you also have “characteristics”: strength, wisdom, etc. These can be improved through potions, herbs, magic items, and some trainers.
You must make certain choices during the game that will constrain your future options: are you a mage, a bandit, or a warrior of the order? Based on your choices, you will have some limitations on how you can develop your abilities in the future.
It is impossible to be a true “jack of all trades”, although it is possible for all the character choices to use some weapons, some magic, and some “thief like” skills. What differs is how far you can develop those abilities. Note that the only path I’ve followed thus far is the Mage, so I am less familiar with the other choices.
- Mages have access to develop all magic skills: runes (casting many/complex spells without materials plus creation of scrolls); crystals (casting a limited number of “pure energy” spells based on the traditional four elements), and spell scrolls (spells cast from a pre-created scroll). Mages can max out their staff fighting skills, but are limited in terms of armour and weapons they can effectively use.
- Warriors of the Order are more like battle mages. They can use crystals and scrolls, and also have full access to heavy armour and blade weapons. They can not use rune magic.
- Bandits have full access to the “thief” abilities like sneaking and pick pocketing. They can use pretty much all weapons and armour. For magic, they can use scrolls, but I’m not sure about crystals and I’m certain they can’t use runes
The game does nothing to make your choices here universal or convenient. For example, if you want to be a mage or Warrior of the Order, you have no choice but to join the Order: the bandits have limited access to the ancient knowledge. If you don’t like it that way, tough: that’s the way the world is.
Similarly, the game does nothing to coddle you in combat or on quests:
- If you get into a fight and want to drink a magic potion, you have to put down your weapon first: you don’t suddenly grow a third arm or possess some sort of magical straw running from the potion bottle to your lips allowing you to drink it while swinging your sword. Naturally, if you put away your sword and drink a potion, the monsters see this as an opportunity to rip you a new one: they don’t stand by and wait politely for you to heal yourself back up. This doesn’t make using a potion in combat impossible, it is just very hard to do without taking more damage
- Spells are not instant cast: using magic in combat means getting back and buying yourself time to cast. If you are in close melee and try to use a spell, you’ll be opening yourself up to be hit
- Groups of monsters will rip you to shreds. This isn’t Diablo or something: even at 10th level and midway through the game, a group of five or six wolves (non-magical creatures) is seriously dangerous. And attacking one member of a group will attract others nearby: separating groups is a challenge
- running away works… but monsters will follow you for a long way. Intelligent monsters will often cut the chase earlier, for example to return to whatever it is they are guarding, but “bestial” creatures seem willing to chase you great distances. Splitting up a group requires at least a little bit of strategy
- Fighting other humans is often very difficult. Most of the humans at least up to the mid-point of the game are simply tougher and more skilled than you. But many of the early quests will force you to fight the “to unconsciousness”: your one advantage over the non player characters is that you can be stupidly persistent. You can choose to leap up after being knocked unconscious, drink a (very expensive at the time) healing potion, and attack them again before they heal back up… a tough road, but one you have to follow. Some of the NPCs will even comment on this: “Haven’t you had enough?”. Note also that each time you are knocked out, the NPC can pick stuff off your body- generally they’ll take a few coins, but if you really tick them off they’ll start taking your weapons…
- note that you get the same opportunity: when you knock out your human foe, you can pick money and items off their body… thereby recovering what they took from you earlier 😉
- Many of the foes you encounter will be vastly over-match you. It won’t stop you from being stupid and attacking them. There *are* some controls on where you can go initially, but once the world opens up a bit (in Chapter 2) you will regularly be running into things that are far beyond your current capabilities to fight. There are no convenient “this monster is level XXX: don’t attack!” indicators. The first time you attack something you’ve never seen before is sure to be a learning experience…
- You will regularly be given quests that are impossible to complete at your current level. The characters you talk to realistically have no way of knowing you are too weak, and if you ask about something they assume you know what you are doing. Just because you’ve got the quest doesn’t mean the game thinks you should be able to finish it right now
- Some of the traps in dungeons are “instant kill”. Save often! If you see strange marks on the walls and floor that look out of place, *save right now* before you take another step. You *will* die regularly. Its the way this kind of game works. But if you look around carefully after dying to a trap, you will usually find an alternative route, or a switch to disable the trap itself
- You can’t expect alternative solutions to problems just because that would be convenient. For example trap might require that you trigger a distant switch to disable it. If you don’t have a spell or a bow to hit that trigger, too bad: don’t expect anyone to come fix the problem for you. You’ll have to go and buy that spell on a scroll, or purchase that bow, and come back later
- Maps are limited and imperfect. For example, I have a quest now that asks me to go to the east side of the island and find some guy. The east side of my map is blank, and simply walking to the east won’t fill in the map: I’m not a cartographer. If I want an improved map I’ll have to find a cartographer to make it for me… or I’ll have to just wander around in the east and hope
- you can’t “pause” to do something within the game: for example, if you want to switch weapons you will take the time necessary to switch weapons- during which time monsters can still attack you. If you open your inventory or look at the map, the monsters are still attacking you. You *can* pause the game, but while doing so none of the in game choices (like switching weapons, organizing/selecting from inventory) are available
- If you enter an NPC’s house and they see you, they will generally warn you not to steal anything. If you steal something and they see it, they will attack you and will thereafter consider you a thief and hate you. Once they hate you, they will no longer talk to you- potentially cutting you off from completing or activating a quest
- you can “fix” this by finding and using a particular spell (“Jest”) on them, basically causing them to forget your past indiscretions
- apparently, if you steal some very special items or kill certain “friendly” characters, some NPCs will never trust you/talk to you again regardless of whether you use Jest on them. I’ve never encountered this
These factors combine to create an experience for me at least that is both enjoyable and frustrating. You really do feel weak and feeble early on, but nothing stops you from taking on a vastly overpowered foe and getting lucky. By mid-way through the game (where I am now), my character and I are starting to feel competent. I can take a few hits, hold my own against two or three foes, and know how to “split” most larger groups. I’m still only able to cast a handful of spells, and I still get in over my head pretty regularly and die with alarming frequency. But the save game/ quick saves make this relatively easy to recover from.
In terms of size, Risen is big: I’m probably at most a third of the way through and have played for a total of about 20 hours. I don’t know if the following chapters (I’m on chapter 2, there are four in total) are equally large, but the impression I get is they are at least as lengthy. That would suggest that Risen is good for 60 to 100 hours of game play, assuming your play style matches mine.
I’m not one generally to use game cheats to solve all my gaming problems. However, I found Risen to be tough enough that I imagine most people, myself included, will feel that cheating is a viable way to continue on to the more enjoyable stuff. Its your game, you choose how to play it. In that vein, I’ll give a few pointers regarding how to cheat on the PC game.
Risen has a “testing” or development mode that you can invoke. In this mode you can open a console and type various script commands that will allow you to add items to your inventory, increase your abilities, change NPC behaviour, and summon/delete NPCs. Note that using these “cheats” may cause problems in the game: for example, deleting a critical NPC may make it impossible to finish the game, and choosing to fill your inventory with every item in existence may cause a crash. You’ve been warned.
To invoke the testing mode (this only works on the PC version):
- while playing the game (i.e.: with your character active and adventuring, but preferably somewhere “safe”), quickly type “minsky”
- if you type too slowly, the testing mode won’t be invoked
- A message will appear on the screen similar to: “Testing mode invoked”
- Open the console by pressing the tilde (“~”) key; the console will slide down over the upper part of your screen
- type various commands at the console to give yourself items/skills/etc
I have used cheat mode once so far: when I got stuck on a critical quest in the monastery. I unknowingly stole something belonging to an NPC that I later discovered was I needed to talk to in order to progress, and didn’t have/couldn’t find a single copy of the Jest scroll. So I cheated and put one in my inventory… while I was cheating, I also bumped my staff skill a couple of points and gave myself the ability to sneak.
Is this kind of cheating really wrong? That is entirely in the eye of the beholder. For me, it got me over a few bad spots in the game play that would have frustrated me. For someone else, the lack of a scroll would have been grist for an entirely new adventure: the quest for the Jest. Note that the “opening every cupboard/taking everything that isn’t nailed down” mode of play is a bad habit I had from previous games. If I had been playing as if I were a real character in the world, I wouldn’t have been going around opening everyone’s lockers and taking their stuff to begin with.
In a more forgiving game, there would have been no need for the scroll as I’m sure the NPC would either conveniently “forget” I had robbed them or there would be no way to make them mad like that in the first place. But how realistic is it to be able to walk past a home owner, steal all of their meagre possessions, then have them willingly and politely talk to you/offer you kindness a few seconds later? Not very, and I can respect Risen for punishing me for doing that.
That said, if I were playing a traditional pen and paper RPG and got totally stuck, most DMs would give me something to get me over the hurdle: in a computer game like Risen, that benevolent DM is totally lacking, and the game cares not a bit if you are frustrated. Another way to cheat, of course, is to read various quest walkthroughs. One of the best I’ve found can be found here. To use my pen and paper analogy again, this would be somewhat equivalent in effect to buying the same module your DM is running, or sneaking a peak at their notes. But once again, it is a way to overcome progress-stopping obstacles that a real-life game master would likely observe and correct to keep game flow intact.
And at its root, that is the difference with this type of RPG. There are rules in this world, and it isn’t intended to suit itself to your needs. It isn’t a better or worse way to play a role playing game, but it is different and, for me at least, quite enjoyable. At least with my cheats 😉