Kelly's Twits

Risen: Spiritual successor to Gothic 3

Title Risen
Developer Piranha Bytes
Type RPG
Platform(s) XBox 360, PC (reviewed on PC)
Kelly Score ™ 75 / 100

Risen is an old-school role playing game that does very little to make itself appealing to the more “casual” gamer. In terms of overall characteristics, Risen is similar to games like Oblivion- but whereas Oblivion tries to make it easy to progress and overcome your mistakes, Risen makes no such allowances. Interestingly enough, although I generally like “easier” games, I’m actually really enjoying Risen… on the PC. From what I’ve seen and heard, the XBox version should be avoided.
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Bayonetta: Everything that is wrong with this type of game

Title Bayonetta
Developer Platinum Games
Type Action/Fighting
Platform(s) XBox360, PS3
Kelly Score ™ 40 / 100

Action games are a genre that I really didn’t understand until I played Bayonetta. I could therefore say that the $60 I spent on this game was educational: I have been taught that I should not buy this kind of game. The kindest things I can really say about Bayonetta from my perspective are that the graphics are impressive, and the main character has one of the finest digital rumps in computer history.

bayonetta_butt.jpg

If you generally agree with everything I say, you have no need to read further.

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Wet: definition of a wasted opportunity

Title Wet
Developer Artificial Mind and Movement (published by Bethesda)
Type Action / Shooter
Platform(s) XBox 360, Playstation 3
Kelly Score ™ 55 / 100

The title “Wet” supposedly refers to the term “wetwork”, a word commonly attributed to cold-war era secret agencies and referring to assignments involving killing so intense that the workers hands become literally wet with blood. The game definitely has death and blood galore, with kill counts in the hundreds per chapter as the game’s female protagonist, Rubi Malone, slices, jumps, and shoots her way through room after room of “bad people”.   

I’m all for a bit of mindless violence in my games, particularly when the main character is a sexy but psychopathic woman, but somewhere along the line Wet becomes… boring, and worse: irritating. It is telling that I had to force myself to finish the game- I wanted to call it quits several times after the midway point of the twelve to fourteen hours of playtime I got for my money. This is unfortunate, as there are a number of good ideas in Wet- sadly, it feels a bit like there were one or two hours of good ideas cut and pasted a dozen times to fill out the game.

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Old-style destruction- the return of MechWarrior

There was a series of games I played many years ago. In these games, I was injected into a world where giant robotic machines cut lumbering, awe-inspiring paths of destruction through cities and each other. That was the universe of BattleTech and the MechWarrior game series, and it was good.

Unfortunately, the MechWarrior series came to an end some years ago- the last “real” MechWarrior game was MechWarrior 4, which came out in the 2002 timeframe. The good news: a new MechWarrior game is coming sometime in the next couple of years. And if the video (see below) is any indication, the makers of this “reboot” understand at least a little about what made MechWarrior fun.

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Week of weird occurrences

It is funny how many things have appeared this week in the news that made me pause. There is really no relationship between any of these things, other than whatever connections exist within my mind. But this week seems full of oddities and changes that interact in unusual ways for me.

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New XBox stuff announced at E3: Natal and full downloads

E3 (Electronic Entertainment Expo) has suffered through some setbacks in the last few years. The industry show is basically a venue for the manufacturers of computer games and game related products to communicate with the media. Normal citizens like you and I are not allowed to attend. The big vendors like Microsoft and Nintendo decided a few years ago that the show was costing too much money for not enough return, and they withdrew en masse. E3 went through some gyrations to try to re-invent itself, but has basically come back identical to what it was, just a bit smaller. I’m not sure what has really changed, but the big vendors seem to be back.

This post isn’t about E3, though: instead, it is about a couple of interesting (to me) announcements that Microsoft made at the event. Project Natal, a full-body motion interface with no actual controller, and XBox Live full game downloads.

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Duke Nukem… now not ever

It was confirmed today that the perpetual developer of Duke Nukem Forever, 3D Realms, is being shut down for financial reasons. If you’ve never heard of 3D Realms or Duke Nukem, this won’t mean much to you. But if you’ve been playing computer games since the early 90′s, you’ll almost certainly remember the iconic Duke Nukem [...]

SHOCK: Microsoft makes a good XBox video

I like my XBox 360. It entertains me, and when I want to play a game it basically just works (ignoring that RROD incident a while back…). But Microsoft has, in my opinion, had trouble in the past coming up with good advertising that appeals to the mass market. This little Youtube video from Microsoft that [...]

D&D’s Dave Arneson moves on to the last great Campaign

Dungeons and Dragons arguably started its life as a simple set of miniature rules called Chainmail. But it wasn’t until Dave Arneson‘s Blackmoor that the concepts most people think of when they contemplate “role playing games” came together. Instead of simple sets of stats and numbers played out like a war game, Arneson and his rules [...]

PC Gamer jumps the shark, fires columnists

I have been a subscriber to PC Gamer magazine for six or seven years now. I have enjoyed the magazine: its humour, the generally well thought out reviews of computer games, and most especially the regular columns by people like Andy Mahood and Desslock (Stefan Janicki). I could rely on these industry observers to give me [...]