Posted by Kelly Adams on 14th January 2008
| Title |
Assassin’s Creed |
| Developer |
Ubisoft |
| Type |
Third person Sneaker |
| Platform(s) |
Xbox 360, PlayStation 3: Windows sometime in 2008 |
| Kelly Score™ |
92 / 100 |
I believe it is appropriate to note that I am not a historian before I say anything about Assassin’s Creed. Furthermore, I am not a religious person- I’m an agnostic. These two things together mean that my opinions regarding the religious or historical content of the game Assassin’s Creed should be taken with a grain of salt.
Assassin’s Creed is an open-ended third person sneaker with a strong role playing element. It is single player only, with no multiplayer or online elements other than XBox Live achievements. The main character- the guy you play- is oddly sort of a secondary character within the game itself. You are Desmond Miles, a young guy who finds himself kidnapped and held within a lab at a shadowy pharmaceutical company’s offices. The majority of the game is played through Desmond’s “genetic memories” using a machine called the Animus. You spend your time playing through your recovered memories of an ancestor named Altair: an assassin, Hashshashin, or Fedayeen during the period of the Third Crusade.
The plot involves completing a series of assassinations, partly to restore Altair’s status within his guild, and more importantly to disrupt the plans of the invading Templars. A secondary plot involves discovering why Desmond has been kidnapped and forced to live through his ancestral memories. Something is going on in modern times, something sinister and based on ancient rivalries and power struggles. The story is presented through a series of slightly interactive cut scenes (you can change your point of view and move slightly) with first rate voice acting.
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Posted by Kelly Adams on 6th October 2007
I like the Halo series: it’s a decent first person shooter game with a better than average story. I played the original Halo on the PC and Halo 2 on the XBox. I haven’t bought Halo 3 for the XBox 360, but I probably will someday soon. I’d probably rate both of the first two Halos at somewhere between 7 and 8 out of 10. Good solid games, nothing earth-shattering, but fun.
But I just have to shake my head in stunned disbelief at the sales stats for Halo 3. It was released on September 25th. Over $170 million dollars in Halo 3 sales were racked up in the first 24 hours…over $300 million in the first week. Over three million Halo 3 players are logging in to play the game on line each day.
Those numbers are pretty staggering to me. I remember when computer games were considered a niche industry: now we have single games that generate more revenue in a single day than triple A movies. I’m guessing that Halo 3 might top a billion in sales over the next year…for a single game, on a single platform (Halo 3 is currently an XBox 360 exclusive).
I was doubtful when I first heard that Halo 3 was expected by some to push huge volumes of XBox 360 sales. Now I’m not so sure- if 5 million people bought Halo 3 in the first week, some of those have to be buying the game console to go with it. Heck, there were only 11 million or so XBox 360s out there before Halo 3 shipped.
An interesting side note: the company that developed Halo 3, Bungee, has parted ways with Microsoft. They were a wholly-owned subsidiary of MS since 2000. Apparently, the separation was on good terms, Microsoft retains an equity stake in Bungee as well as rights both to future Halo releases and right of first refusal for any new titles Bungee may develop. Some folks even believe this split is good news for both Microsoft and Bungee. Bungee apparently wanted more creative freedom, and the rumour is that Halo 3 is the last Halo they want to make.
[tags]halo, halo 3, sales, xbox 360, bungee[/tags]
Posted in Games | 2 Comments »
Posted by Kelly Adams on 3rd September 2007
| Title |
BioShock |
| Developer |
2K Boston / 2K Australia |
| Type |
First Person Action RPG |
| Platform(s) |
XBox 360, Windows |
| Kelly Score™ |
95 / 100 |
It was a great relief on a lot of levels to play BioShock after my rant about checkpoint saves the other day. In addition to being an XBox 360 game (also available on the PC) with unlimited saves, it is probably one of the best computer games I’ve played in a long while.
BioShock has it all: a fantastic and original story, brilliantly realized game mechanics, and stunning use of visuals and audio. The story is set during the post WWII era: your passenger plane plane crashes and you, the only apparent survivor, discover the entrance to a secret oasis…or what might have once been one. Rapture, an entire underwater city founded by a wealthy man with a passing resemblance to Howard Hughes, was founded on principles of moral and scientific freedom. Unfortunately, it seems as if something has gone terribly wrong…
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Posted in Games | 2 Comments »
Posted by Kelly Adams on 1st May 2007
| Title |
Fable |
| Developer |
Lionhead |
| Type |
Role playing game |
| Platform(s) |
XBox, XBox 360 (emulation mode) |
| Kelly Score™ |
90 / 100 |
Lionhead games released a game called “Fable” (note: site uses Flash plugin) a few years ago. I dismissed it because a few folks who liked “goofy/cartoonish” style games thought it was a great thing.
I picked up a discounted XBox version of Fable over the weekend. Not XBox 360, but XBox- it runs under emulation mode in my XBox 360, though. This means that the graphics aren’t great. But after playing the game for (according to it’s in-game stats) a bit over 7 hours, I can say I truly regret not trying it sooner.
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Posted in Games | 3 Comments »
Posted by Kelly Adams on 26th March 2007
| Title |
Gears of War |
| Developer |
Epic Games |
| Type |
First Person Sneaker |
| Platform(s) |
XBox 360, Windows |
| Kelly Score™ |
87 / 100 |
I mentioned previously that I’ve acquired an XBox 360. I’ve been having a blast with it, and I plan on putting together a little overview of my experiences to date. But for now I’ll talk briefly about one game in particular, Gears of War.
Gears of War is one of the run-away success stories on the XBox 360. Over 4 million copies have been sold so far, and everyone seems to think it’s fantastic. So what is all the fuss about? GoW is not a revolutionary game: at its core, it’s a first person shooter of the oldest traditions. It has a shallow “aliens invade Earth/bad-ass commando type with a big gun saves the day” story, tons of action, vast arrays of monsters to fight, and plenty of weapons to play with. But it isn’t all the same….
The biggest differences in terms of game play versus GoW and, say, Quake or Doom, can be summed up in two different catch phrases: “run and gun” versus “drop and pop”. Run and gun is what you do in Quake or Doom: run around, rocket jump, bunny hop, and generally behave like you are jumped up on crack or something in an effort to avoid being hit by your opponent. Drop and pop is what you do in Gears of War: dive behind cover, pop up and shoot, then jump/dive to the next bit of cover. You can also poke around corners and blind fire your weapon if you want to maximize your use of cover. It’s different, and personally I prefer this approach.
The remainder of what makes Gears of War stand out can be be boiled down to production quality. The sound, the textures, and the graphical details are first rate. The control scheme is easy to learn but tough to master, with an innovative “action reload” mechanic that makes putting bullets in your gun interesting in itself. I liked my “squad” of computer-controlled buddies: often, they were actually helpful and required essentially zero handholding. Similarly, monster AI seemed first-rate, although a couple of glitches now and then, with monsters getting “stuck” or the like, marred the perfection.
In summary, I’d rate Gears of War as between an 8.5 and 9 out of 10 on the “Kelly” scale. The biggest frustration in the entire game, and what (for me) probably reduced my overall happiness the most, was the very end scene. Killing that final monster took me a couple dozen tries and several hours…not as much fun as frustration. Since talking about the final battle would be a spoiler, I’ll hedge things a bit by forcing you to click a link if you don’t mind spoiling the ending. If you want to know how I finally got past the last monster, see this strategy video.
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