Tag Archives: Games

PC Gamer jumps the shark, fires columnists

I have been a subscriber to PC Gamer magazine for six or seven years now. I have enjoyed the magazine: its humour, the generally well thought out reviews of computer games, and most especially the regular columns by people like Andy Mahood and Desslock (Stefan Janicki). I could rely on these industry observers to give me something enjoyable to read whenever the games being reviewed failed to interest me… which was more often than not. Each of these writers focused on genres: RPGs, Simulations, First Person Shooters, and so on: I could get reasonably intelligent snapshots of entire industry segments from these folks.

In the April issue of PC Gamer, the new “Editor in Chief”, Gary Steinman, announced the end of the “back of the magazine” columnists. In a failed attempt to be humorous, Mr. Steinman described those who enjoyed these sections as expressing some sort of defect, reading the “wrong” parts of the magazine instead of the stuff he deems “interesting”. Any marginally competent editor would have actually surveyed some readers to see what they actually, oh, I don’t know, enjoyed about the magazine? That might have been wise, but Mr. Steinman didn’t do this.

I have to assume that Gary Steinman isn’t totally incompetent, and that there was really some other reason for the butchery. My best guess would be that the change was made because Mr. Steinman has been assigned the role of “hatchet man”, sent in to brutally hack off the limbs from PC Gamer and reduce costs. The whole thing will now be rubber-stamp written by largely personality-free drones from the British division of Future Media, the company that owns the publication. This will undoubtedly reduce costs. I know these kinds of things happen and, although I wish the new hatchetman…er, editor, could have been more honest, I don’t wish ill upon those who remain.

The problem I have here is that the magazine is now basically a hollow shell. It is nothing more than a bunch of miscellaneous reviews that I could get online for free without having to wade through dozens of pages of stuff I don’t care about. Months ago they actually started reprinting content from the GamesRadar.com website: yes, a print magazine reprinting web content. It would be different, I suppose, if the reprinted content was actually *good*: but instead it is insipidly written “top 10/top x” lists, barely worth reading on a website and a total waste in a print magazine. And let’s not forget the massive “cell phone games” reprints from their sister publications they keep bombarding me with: if I wanted coverage of cell phone games, I’d go buy a cell phone game magazine. With no genre focus areas and no regular personality columnists there really isn’t much left for me to pay for.

I have no plans now to renew when my subscription runs out. I wish Norm, Andy, Desslock, and the other regular columnists who got canned the best of luck. As for PC Gamer and the new editor in chief… I’m sure you just had a job to do, and did what you were told. Good luck pretending it was an improvement.

WoW must be giving it away…

I was reading a “d’uh, that’s obvious” article today regarding how the massively multiplayer online game (MMOG) industry needs to stop looking for the next WoW killer. And I came across this particular bit of text that, well, just doesn’t add up.

By his [Michael Cai] estimation, WoW accounted for half of the $860 million in revenues that MMOs generated in the U.S. in 2008.    

The emphasis above is mine. Let’s take a look at this figure.
Continue reading WoW must be giving it away…

Fallout 3

Title Fallout 3
Developer Bethesda
Type Action RPG
Platform(s) Xbox 360, PC, PS3
Kelly Score ™ 95 / 100

Fallout 3 is the third chapter to the Fallout series of games, brought to life by Bethesda rather than the original developers Black Isle/Interplay which went bankrupt before they could release their version of this episode. Bethesda started over from scratch, using the same underlying engine as was used in Oblivion, the most recent episode of the Elder Scroll series.

It is important to note that I have never played any of the previous games in the Fallout series. Set in a post-apocalyptic world with a rather unique blend of idealized American 1950’s “better dead then red” culture and high-technology/cyberpunk, Fallout’s strengths have always been providing players with a massive “sandbox” game world combined with a somewhat twisted sense of dark humour.

The fans of the original episodes have been rather critical of Fallout 3- it is, after all, a quite different game. I have played the game without any preconceptions, and can personally say that it is an exceptionally enjoyable and deep experience. It may not be the same game as the older entries in the series, but it stands on its own as a worthy adventure in its own right.

Continue reading Fallout 3

Spore fails to engage…

Title Spore
Developer Maxis/Electronic Arts
Type Strategy
Platform(s) Mac, PC
Kelly Score ™ 50 / 100 game;
85 / 100 toy

Spore is the new creation by game “God” Will Wright, the genius behind the SimCity and The Sims. The man is recognized as a computer gaming visionary, and Spore is considered by many to be his crowning achievement: Will himself called it “Sim Everything”.

I wanted to like Spore, I really did. I tried to avoid the hoopla associated with it so I wouldn’t build up a lot of expectations. Anticipation has been building for years now, so that avoidance was challenging. Perhaps in part my success was helped by the fact that I’m not really that huge of a fan of either of Will’s previous franchises, SimCity or The Sims. I enjoyed SimCity in a couple of incarnations, but would never likely rate it above a 7 out of 10 on my gaming goodness scale. I guess I prefer games with some kind of objective rather than more open ended simulators. And Spore continued my pattern of not really liking Will Wright’s games that much… without even the redeeming “simulator” qualities I’d found in SimCity. But I can certainly perceive what attracts others to these games, and thus my double-barreled score for Spore. One score as a game, and another score as, for want of a better word, a toy.

Continue reading Spore fails to engage…

StarCraft II to be released as three separate games and other Blizzard news

Blizzard announced at Blizzcon that StarCraft II will be released as three separate games, one for each race. The first shipping “race” will be the Terrans. There will likely be a year or two between each release, so if you want to play all three single player campaigns you’ll have to wait four or five years at least from the date the first one ships.

What does this mean to me? Not much, really- I didn’t play the original StarCraft a decade ago, and I’m unlikely to be interested in StarCraft II either. I never really got “hooked” by the whole real time strategy genre, although I did play the original Warcraft. But for anyone who is a serious fan of the StarCraft series, waiting even longer to get the whole second release has got to be a bit frustrating. You can read the opinions of some game bloggers on the IGN website, but the truth is it will be released however Blizzard wants it.

Continue reading StarCraft II to be released as three separate games and other Blizzard news

The failure of the PC Game industry…

Game developers for the personal computer are becoming scarce. More and more developers are changing their focus to develop console games- games for the XBox 360, PS3, Wii, and so on. Many of the games that make it to the PC are low-quality “ports” of games that were first release months or years earlier on the console.

Continue reading The failure of the PC Game industry…

MMOGs: we grind because we love it

Grinding: all massively multiplayer online games (MMOGs) have it. Some more than others, but it is always there. Go forth and slay 50 rats. Collect 10 copper pieces, 32 rat pelts, 19 rat tails. Turn in same. Repeat 245 times. Graduate to killing skeletons. Repeat 895 times. Ding! You leveled! Now go forth and slay 2,655 ghouls…. It is like factory work, but without the pay cheque. In fact, we actually pay someone else for the privilege of doing this, and call it “entertainment”.

You’d think we’d hate it, that these types of games would never catch on, yet tens of millions of players log in every day, strap on their virtual swords, and head out to slay another few thousand denizens of the countryside in pursuit of the elusive level. Every new massively multiplayer online game that comes out perpetuates the grinding “feature”. It is weird, doubly so because I seem to be afflicted by the same behavioral quirk as all the millions of people playing MMOGs. There has to be some reason why…

Continue reading MMOGs: we grind because we love it

Age of Conan

Title Age of Conan
Developer Funcom
Type MMOG
Platform(s) Windows PC
Kelly Score ™ 95 / 100

I’ve been playing massively multiplayer online games (MMOGs) more or less since the genre got its name: about 1996. In that time I’ve played at least ten different games of this type: I’ve seen the good, the bad, and the horrendous. And I’m aware that MMOGs face a tremendous challenge beyond just the initial appeal of the first few weeks of play: they have to somehow capture and hold the players attention for years. And when those years have passed, it is nearly invariable that even the best game will end up being remembered by its flaws and disappointments rather than its strengths.

Thus it is that any review of a MMOG is purely a “point in time” perspective. And at this point in time, after about two weeks of play, I can say that Age of Conan is a brilliant game. I can not remember a MMOG that, from day one of its launch, performed so well or impressed me so much.

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Quest for Conan…

I recently mentioned to my nephew, more or less in passing, that the Age of Conan massively multiplayer game was about to ship. I expected this to result in a “ho hum” sort of response: both he and I have become somewhat jaded over the years from consuming a half score or so different online roleplaying games in the last decade. We play EQ2, there are other decent games, but nothing worth getting excited about.

Continue reading Quest for Conan…

EverQuest 2 sucks me back in…

I’ve been playing less and less of EQ2 during the past year or so. Other than logging in for our regular Saturday session with my Sister Judy and her husband Bryan, my Nephew Shane and his wife Monique, and of course my wife Irene, I really haven’t been playing at all.

I’ve been playing massively multiplayer RPGs for over a decade now: I have a collectors edition version of Ultima Online 🙂 So I could easily chalk it up to just being “bored” or tired of such games in general, and that’s what I did. I even tried a couple of other games. Vanguard was one, but it didn’t appeal, and ultimately the game itself sort of “died out”. More recently I re-activated my World of Warcraft account- that was fun, but more importantly I started to figure out myself and my disinterest a bit more.

Then my Nephew called up and suggested I get out of that WoW crap and create a new character in EQ2- that might be just the thing. Once I started playing that “new” character (actually one I created a year or so ago- a Kerran Paladin), the final piece explaining my ennui fell into place. I’m back to playing a couple of hours several days each week in addition to our Saturday session. And I’ll likely cancel my WoW account again shortly.

Continue reading EverQuest 2 sucks me back in…