Tag Archives: computer-game-opinions

My new life in Oblivion…

I have spent every spare waking hour of the day lately playing Elder Scrolls: Oblivion. Its an awesome game: if you like deep, open ended single player computer role playing games, then Oblivion is definitely worth a look.

IMAGE: Oblivion package

Oblivion is set in the Empire of Tamriel in the world of Nirn, a world that may be familiar to people who have been playing computer games for a few years as the setting for the Elder Scrolls. The Elder Scrolls series has been around for a while, starting over a decade ago with Elder Scrolls: Arena. The last release in the series before Oblivion was Morrowind in 2002, a role playing game that was lauded for its open ended style, huge size, and depth of backround materials. It also received some knocks for its initial bugs (most of which were fixed in subsequent patches). I personally played Morrowind- it was a very good game, but I found it hard to get engaged- it was, for me, a bit *too* wide open. I couldn’t really find a plotline to hook on to. I played it for weeks, but never finished it, and have no idea to this day what “finishing it” would have looked like. That’s both good and bad- good, because I had weeks of gaming and came no where near completing the game. Bad, because I never really felt like I was “part” of the game’s main plot.

Oblivion seems to have kept all of the good features from Morrowind (open ended, massive game world, incredible depth) and ditched some of the less than positive features (lack of hooks into the main plotline, game ending bugs). Right from the start, Oblivion’s story line is pretty obvious. But you can still veer off into the open country side, read hundreds of books, go off on your own adventuring paths…and, with the help of the quest journal, find your way back to the main plot easily.

WARNING: some spoilers follow
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Its true: Alienware has been bought by Dell

I was really hoping it wasn’t true, but apparently it is: Alienware is being bought by Dell.

Why don’t I want it t be true? Well, Alienware builds hand-made boutique machines for the serious gamer. Dell builds commodity by the tens of millions for the home consumer. Dell is so much bigger than Alienware ($55 billion in revenue, 33 million computers in 2005, versus $200 million in revenue and 60,000 computers for Alienware) that it seems fated that Alienware will “disappear”.

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EverQuest celebrates Halloween more than I do…

I’m not really a big “halloween” person. Our house is the one on the block with the shades pulled down and the lights out on halloween night. But I do appreciate good game design effort.

The folks at Sony have added some “halloween” cheer to the world of Norrath in EverQuest II. There is a haunted house in each of the two major in game cities, pumpkins in the streets, and a trick-or-treating contest of sorts. I like what they’ve done.

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XBox thoughts

I’ve had my XBox for a little over a week now. In that time, I’ve played maybe 10 hours on the box, and spent another 5 hours putzing with setup and hardware. I now feel qualified to offer a bit of an opinion.

I’d say that Microsoft’s XBox is a pretty cool piece of technology. I thought this when they first released it back in, I guess, 2000. A console based on PC technology- it has an Intel processor, uses an NVidia video processor, and has a hard drive- basically, a purpose built PC compatible. But why would I have one of these when I already have a much more powerful PC on my desk?
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Thief III: Deadly Shadows

First off, I should point out that I’ve never played any of the other Thief games. But I have read about them. The “thief” in the game is one Garrett, a mysterious fellow adept with a lock pick, bow, or blackjack. Garrett’s place is in the shadows: the Thief games are first person sneakers, which basically means that you are better off skulking past trouble rather than running into it head on.

So, with the stage set, how was the game? Graphically, Thief III is top notch. Lighting and shadow are, not surprisingly, very important in this game, and are rendered well. The moonlight shining through a window produces diffuse beams of light with motes of dust…its actually quite pretty. Sound is also very important: much of the time, Garrett is hiding in a corner and risking a peek at the nearby guards could be deadly. But hearing the footsteps as the guards complete their rounds is nearly as good as seeing the guard.

The hard part with a sneaking game like Thief is the AI…
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UPDATED: Far Cry…and the meaning of challenge

Computer games…I’m a big computer gamer, and so I spend probably far too much time thinking about and playing computer games. I recently bought FarCry, a fancy first person shooter. I hadn’t really been planning on buying it, but I wanted a diversion one day, and I had read a lot of very positive things about this game.

So, here I am playing FarCry. Its got very pretty graphics. A tropical paradise, rendered in bump mapped 3D, complete with real time shadows, reflective/translucent water, skeletal animation, and sophisticated physics. In this tropical paradise are a lot of people with guns, and your character is supposed to be trying to figure out why they sunk his little cruise boat and kidnapped his passenger. So far, so good…

This game is renowned for its sophisticated artificial intelligence in addition to its graphics. I’ll say one thing for sure: the guys wandering around the island with guns are no slouches…

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