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<channel>
	<title>Kelly&#039;s World- A View into the mind of Uber Geek, Kelly Adams</title>
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	<link>http://www.kgadams.net</link>
	<description>Technology, computer games, MMOGs,  science...and other nerdy stuff</description>
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			<item>
		<title>Mad skillz&#8230;</title>
		<link>http://www.kgadams.net/2010/03/07/mad-skillz</link>
		<comments>http://www.kgadams.net/2010/03/07/mad-skillz#comments</comments>
		<pubDate>Sun, 07 Mar 2010 18:21:35 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Geek Miscellany]]></category>
		<category><![CDATA[acrobatics]]></category>
		<category><![CDATA[humanity]]></category>
		<category><![CDATA[juggle]]></category>
		<category><![CDATA[skills]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/03/07/mad-skillz</guid>
		<description><![CDATA[
<p></p>
<p>I watched this video today, and am once again amazed at what &#8220;ordinary&#8221; humans can do if they put their minds to it:</p>
<p>
</p>
<p>I particularly liked the &#8220;open the Pringles can, bounce the lid off two corners of the room while eating a chip from the container, and catch the lid when it bounces back&#8221; bit.</p>
]]></description>
			<content:encoded><![CDATA[<img src='/wp-content/icons/topic7.gif' align='right' width='100' height='100' hspace='5' />
<p><!--nevermore--></p>
<p>I watched this video today, and am once again amazed at what &#8220;ordinary&#8221; humans can do if they put their minds to it:</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/jV9-AKrZqdU&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/jV9-AKrZqdU&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385" /><br />
</object></p>
<p>I particularly liked the &#8220;open the Pringles can, bounce the lid off two corners of the room while eating a chip from the container, and catch the lid when it bounces back&#8221; bit.</p>
]]></content:encoded>
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		<item>
		<title>Network attached storage- ReadyNAS NV+ and NVX</title>
		<link>http://www.kgadams.net/2010/02/27/network-attached-storage-readynas-nv-and-nvx</link>
		<comments>http://www.kgadams.net/2010/02/27/network-attached-storage-readynas-nv-and-nvx#comments</comments>
		<pubDate>Sat, 27 Feb 2010 23:33:44 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Gear]]></category>
		<category><![CDATA[backup]]></category>
		<category><![CDATA[NAS]]></category>
		<category><![CDATA[netgear]]></category>
		<category><![CDATA[readynas]]></category>
		<category><![CDATA[storage]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/02/27/network-attached-storage-readynas-nv-and-nvx</guid>
		<description><![CDATA[
<p>Years ago, shortly before the turn of the century, I had a pretty good backup solution. I had a 20 Gigabyte tape drive that I used to back up all of my storage.</p>
<p>That was a decade ago. Somewhere along the line, the combined increases in total storage I had to back up plus the slowness/cost/general [...]]]></description>
			<content:encoded><![CDATA[<img src='/wp-content/icons/topicgear.gif' align='right' width='100' height='100' hspace='5' />
<p>Years ago, shortly before the turn of the century, I had a pretty good backup solution. I had a 20 Gigabyte tape drive that I used to back up all of my storage.</p>
<p>That was a decade ago. Somewhere along the line, the combined increases in total storage I had to back up plus the slowness/cost/general hassle of maintaining tapes mean that my backup strategy broke down. I tried various things in the interim, including <a href="http://www.kgadams.net/2006/01/29/network-storage-almost-in-the-palm-of-my-hand" target="_blank">network attached storage in 2006</a>, and the <a href="http://www.apple.com/timecapsule/" target="_blank">Time Capsule</a> for backing up my Macintoshes. The Time Capsule works great, but even with a terabyte of disk storage I am rapidly running out of room- and it does nothing to back up my Windows or Linux machines.</p>
<p>I needed something expandable, multi-platform, fast, and inexpensive. Well, three out of four isn&#8217;t bad, I guess&#8230;</p>
<p><span id="more-1064"></span>
<p>What I&#8217;ve ended up with is a pair of NetGear ReadyNAS devices: a <a href="http://www.netgear.com/Products/Storage/ReadyNASNVX.aspx" target="_blank">ReadyNAS NVX</a>, and a <a href="http://www.netgear.com/Products/Storage/ReadyNASNVPlus.aspxVPlus.aspx" target="_blank">ReadyNAS NV+</a>. Between them, they currently provide six terabytes of RAID storage (eight terabytes of physical disk). I have configured the NVX as the destination for my computer backups: currently three Windows systems, one Linux machine, and one Macintosh. The NV+ backs up the NVX: once every 24 hours it duplicates any content changes on that device. I will eventually be moving the NV+ to a different room on a separate floor in the house: not exactly &#8220;off site backup&#8221;, but it will reduce the likelihood of both devices suffering in the event of a catastrophe.</p>
<p>This configuration is actually a lot more &#8220;sophisticated&#8221; than I originally planned. I bought the ReadyNAS NV+ with three drives initially, and had it all up and working for a week or so. The NV+ performs reasonably well, but it isn&#8217;t exactly a speed demon: on a gigabit ethernet wired network, I was observing experiencing data transfer rates to the NV+ on the order of 10 megabytes per second. I did more research, and found that the NVX is the &#8220;next generation&#8221; of ReadyNAS, using a higher performance processor to achieve transfer speeds of four to ten times as fast as the NV+.</p>
<p>I experienced buyers remorse, and sticker shock when I looked at how much more expensive the NVX is than the NV+: $1,800 versus $500, more or less. Part of this is the fact that the NVX is not available in a &#8220;diskless&#8221; version- the $1800 NVX includes a pair of one terabyte drives worth about $100 each, whereas the NV+ is an empty chassis. But then I found an NVX for the low, low price of $1,100. I believe it was a pricing error at <a href="http://ncix.com/" target="_blank">my favourite supplier</a>, as they had the exact same model of NVX listed at $1,800 and $1,100 under slightly different names. I jumped on the opportunity- my belief that the $1,100 price was an error was somewhat confirmed by the nearly immediate disappearance of the cheaper listing the day after I ordered it. But NCIX honoured the price, and now I had two ReadyNAS devices.</p>
<p>Of course, I had to buy more drives&#8230; and a new network switch that supports <a href="http://en.wikipedia.org/wiki/Link_aggregation" target="_blank">802.3ad/LACP</a>, which is a cool feature the NVX supports to combine two 1 Gbps links into a &#8220;virtual&#8221; 2 Gbps link. My total bill for assembling all of this is probably over $2,500. I have also spent an inordinate amount of time reformatting / re-initializing RAID arrays, installing/configuring backup software, and testing what I&#8217;ve built: probably at least forty hours in total. This is far from &#8220;plug and play&#8221;, but my home network is arguably quite a bit more complicated than what most people have, and I am far more fussy about how things work</p>
<p><font size="4"><span style="font-size: 14px;"><b>The Details</b></span></font></p>
<p>The NVX and NV+ are essentially identical in both appearance and basic function. They consist of a small chassis, much like a small mini-tower PC, with four hot-swappable hard drive bays:</p>
<p><i>The two ReadyNAS devices side by side</i><br />
<img src="http://www.kgadams.net/wp-content/uploads/2010/02/readynas.jpg" width="480" height="360" alt="readynas.jpg" /></p>
<p><i>The NV+ with its front open and a drive tray removed (essentially identical to the NVX):</i></p>
<p><img src="http://www.kgadams.net/wp-content/uploads/2010/02/ReadynasNV+open.jpg" width="480" height="360" alt="ReadynasNV+open.jpg" /></p>
<p>Both devices support Windows (CIFS/SMB), Linux/Unix (NFS), and Macintosh (AFP as well as Time Capsule) file system types, as well as rsync, FTP, and HTTP for accessing the content. Streaming via iTunes server emulation and ReadyDLNA (Windows/Xbox/etc) support is also included for both ReadyNAS models. They also have almost identical user interfaces for management. Both permit &#8220;hot&#8221; swapping of physical drives, and various methods to grow the storage capacity without disrupting the active storage.</p>
<p>The differences between the two boil down to two things: processor architecture and network attachment. And these two things combine into one main advantage for the NVX: performance.</p>
<p>The NV+ uses an older (SPARC) processor technology and provides a single Gigabit ethernet network connection. The NVX is based around a multi-core Intel processor and includes two Gigabit ethernet connections which can be configured for redundancy or load balancing/teaming. The NVX also can be configured to provide iSCSI virtual hard drive support, meaning if you have a computer that supports iSCSI you can natively format and boot off of a partition on the ReadyNAS NVX as if it were a physically attached hard drive. But the main thing the NVX provides over the NV+ is performance: in some reviews it is rated as the fastest consumer network attached storage device available, with maximum speeds pushing up close to 100 MBps (i.e.: full Gigabit ethernet speeds).</p>
<p>In my limited and anecdotal testing, I have been able to consistently achieve 40-50 MBps using my ReadyNAS from a Windows 7 computer. This is between four and ten times as fast as the NV+ and compares favourably to the speed of a hard drive physically installed in my computer. Copying a 500 MB file to the ReadyNas NVX takes something like 12 seconds: blindingly fast for a network attached device. All of this extra speed has meant that I don&#8217;t hesitate to copy files to the ReadyNAS like I may have in the past. I even migrated my entire iTunes music library, about 800 songs totalling something like seven gigabytes, to it.</p>
<p><b>Other miscellaneous factors/observations to consider</b></p>
<ul>
<li><b><span style="font-weight: normal;">Both ReadyNAS devices are fairly noisy. Despite the claims of being &#8220;whisper-quiet&#8221;, they are louder than my microATX cube</span></b></li>
<li>ReadyNAS devices run Linux. You can even install a patch (which may void your software support agreement) that allows you to &#8220;log in&#8221; and access the Linux command prompt; if you know what you are doing, you can make all sorts of interesting changes to the configuration</li>
<li style="list-style: none">
<ul>
<li>Note, however, that these are *not* high performance computers. I would be very cautious about any thoughts you might have regarding, for example, using the ReadyNAS as your web server</li>
</ul>
</li>
<li><b><span style="font-weight: normal;">Expanding capacity once you have filled all four bays requires some planning. Example:</span></b></li>
<li style="list-style: none">
<ul>
<li><b><span style="font-weight: normal;">If you have four 1 terabyte drives, your total capacity is 3 terabytes (3 + 1 for redundancy).</span></b></li>
<li><b><span style="font-weight: normal;">With the NV+, you can replace individual drives with larger capacity drives, but until all four are replaced the total storage will be limited by the smallest drive in the array</span></b></li>
<li><b><span style="font-weight: normal;">With the NVX (XRaid2), your total capacity will increase after upgrading just two of the four drives</span></b></li>
</ul>
</li>
<li><b><span style="font-weight: normal;">The NVX is black, and the NV+ is silver. I prefer black <img src='http://www.kgadams.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span></b></li>
</ul>
<p>As a side note: if you format drives in an NV+, they are not transferrable directly to an NVX- you have to reformat/reinitialize them first. I also experienced a problem when I &#8220;hot removed&#8221; a drive from the NV+ and tried to re-insert it. The NV+ registered it as &#8220;dead&#8221;, and the only way I was able to get it to work again was to perform a factory reformat of the NV+ (losing all of the data/configuration stored). This is not exactly &#8220;normal&#8221; behaviour- usually, pulling a drive from the NVX/NV+ while it is running and re-inserting it later will result in that drive automatically being reformatted and resynchronized. It isn&#8217;t clear exactly why this didn&#8217;t work in my test: you can <a href="http://www.readynas.com/forum/viewtopic.php?f=20&amp;t=38388" target="_blank">read my forum posting</a> and consider my experience as a &#8220;your mileage may vary&#8221; warning.</p>
<p><font size="4"><span style="font-size: 14px;"><b>Conclusion</b></span></font></p>
<p>The NetGear ReadyNAS family is a good choice for a home office or small to medium sized business: more or less any situation where you have several (neither a single computer or hundreds) that you want to provide network available storage for. Although the ReadyNAS is comparatively easy to configure and is well supported both by the company and via <a href="http://www.readynas.com/forum/" target="_blank">their public forums</a>, it is a complex product with a vast array of options and features. I would not suggest it for someone who has a hard time hooking up a network switch or installing a new version of Windows. And I would steer a new purchaser towards the ReadyNAS NVX: it is a more expensive alternative, but the performance difference is, in my opinion, definitely worth it.</p>
<p>One key thing to remember: storing your data on something like the ReadyNAS, despite the data protection inherent in the standard RAID configuration used, isn&#8217;t &#8220;back up&#8221;. An effective back up strategy requires multiple copies, with consideration given to disaster recovery (e.g.: off-site backups).</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Problems with my blog&#8230; blank gallery (photo) pages</title>
		<link>http://www.kgadams.net/2010/02/23/problems-with-my-blog-blank-gallery-photo-pages</link>
		<comments>http://www.kgadams.net/2010/02/23/problems-with-my-blog-blank-gallery-photo-pages#comments</comments>
		<pubDate>Wed, 24 Feb 2010 02:07:28 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Site news]]></category>
		<category><![CDATA[atahualpa]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/02/23/problems-with-my-blog-blank-gallery-photo-pages</guid>
		<description><![CDATA[
<p></p>
<p>I was doing some work on my server today and noticed some errors in my logs of the following form:</p>

<p>Feb 23 16:04:45 kgadams httpd: PHP Fatal error: Call to undefined function bodyclasses() in /xxx/wpg2header.php on line 848</p>

<p>The problem appears to relate to an upgrade I performed several months ago in the Atahualpa Wordpress theme I [...]]]></description>
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<p><!--nevermore--></p>
<p>I was doing some work on my server today and noticed some errors in my logs of the following form:</p>
<blockquote>
<p>Feb 23 16:04:45 kgadams httpd: PHP Fatal error: Call to undefined function bodyclasses() in /xxx/wpg2header.php on line 848</p>
</blockquote>
<p>The problem appears to relate to an upgrade I performed several months ago in the <a href="http://wordpress.bytesforall.com/">Atahualpa</a> Wordpress theme I use. The result was that any attempt to open a gallery page (i.e.: to look at my photos while visiting my blog) would result in a blank page&#8230; and the above error appearing in my server logs.</p>
<p>I&#8217;ve corrected the problem, but am disappointed that I didn&#8217;t even notice an issue that has probably existed since at least January. Ah well, ignorance is bliss I guess&#8230;</p>
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		<title>Robots may be fast, but humans still amaze me</title>
		<link>http://www.kgadams.net/2010/02/13/robots-may-be-fast-but-humans-still-amaze-me</link>
		<comments>http://www.kgadams.net/2010/02/13/robots-may-be-fast-but-humans-still-amaze-me#comments</comments>
		<pubDate>Sat, 13 Feb 2010 21:15:04 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Geek Miscellany]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[human vs machine]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[tiago della vega]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/02/13/robots-may-be-fast-but-humans-still-amaze-me</guid>
		<description><![CDATA[
<p></p>
<p>I was watching a demonstration video of a robotic vibraphone today on Gizmodo. It plays &#8220;Flight of the Bumblebee&#8221;, which is already a pretty fast piece, but does it a bit faster than normal. Impressive, but when you realize that it accomplishes this with independent actuators for each note (effectively having dozens of &#8220;hammers&#8221; where [...]]]></description>
			<content:encoded><![CDATA[<img src='/wp-content/icons/topic7.gif' align='right' width='100' height='100' hspace='5' />
<p><!--nevermore--></p>
<p>I was watching <a href="http://gizmodo.com/5471095/marv-the-vibraphone-robot-plays-flight-of-the-bumblebee-crazy-fast?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+gizmodo%2Ffull+%28Gizmodo%29" target="_blank">a demonstration video of a robotic vibraphone today on Gizmodo.</a> It plays &#8220;Flight of the Bumblebee&#8221;, which is already a pretty fast piece, but does it a bit faster than normal. Impressive, but when you realize that it accomplishes this with independent actuators for each note (effectively having dozens of &#8220;hammers&#8221; where a human would be limited to a couple) it really becomes less amazing.</p>
<p>And then I came across absolutely staggeringly fast rendition of Flight of the Bumblebee by an honest to goodness human being. It is a Guinness book of World Records performance on the guitar by <a href="http://en.wikipedia.org/wiki/Tiago_Della_Vega" target="_blank">Tiago della Vega</a>, and completely, utterly, and resoundingly trounces the robotic performance. Note that he actually performs the piece three times: at 170, 260, and 320 beats per minute: you have to watch to the end to see the fastest rendition.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6br_PG7Nzsc&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/6br_PG7Nzsc&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344" /><br />
</object></p>
<p>Even if a machine ever exceeds this rate, I am left speechless by what the human machine can accomplish.</p>
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		<item>
		<title>Risen: Spiritual successor to Gothic 3</title>
		<link>http://www.kgadams.net/2010/01/30/risen-spiritual-successor-to-gothic-3</link>
		<comments>http://www.kgadams.net/2010/01/30/risen-spiritual-successor-to-gothic-3#comments</comments>
		<pubDate>Sat, 30 Jan 2010 20:09:34 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[gothic]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[piranha bytes]]></category>
		<category><![CDATA[risen]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/01/30/risen-spiritual-successor-to-gothic-3</guid>
		<description><![CDATA[



Title
Risen


Developer
Piranha Bytes


Type
RPG


Platform(s)
XBox 360, PC (reviewed on PC)


Kelly Score ™
75 / 100



<p>Risen is an old-school role playing game that does very little to make itself appealing to the more &#8220;casual&#8221; gamer. In terms of overall characteristics, Risen is similar to games like Oblivion- but whereas Oblivion tries to make it easy to progress and overcome your [...]]]></description>
			<content:encoded><![CDATA[<img src='/wp-content/icons/topic16.gif' align='right' width='100' height='68' hspace='5' />
<table border="1">
<tbody>
<tr>
<td width="100"><strong>Title</strong></td>
<td width="100">Risen</td>
</tr>
<tr>
<td><strong>Developer</strong></td>
<td>Piranha Bytes</td>
</tr>
<tr>
<td><strong>Type</strong></td>
<td>RPG</td>
</tr>
<tr>
<td><strong>Platform(s)</strong></td>
<td>XBox 360, PC (reviewed on PC)</td>
</tr>
<tr>
<td><strong>Kelly Score ™</strong></td>
<td>75 / 100</td>
</tr>
</tbody>
</table>
<p>Risen is an old-school role playing game that does very little to make itself appealing to the more &#8220;casual&#8221; gamer. In terms of overall characteristics, Risen is similar to games like Oblivion- but whereas Oblivion tries to make it easy to progress and overcome your mistakes, Risen makes no such allowances. Interestingly enough, although I generally like &#8220;easier&#8221; games, I&#8217;m actually really enjoying Risen&#8230; on the PC. From what I&#8217;ve seen and heard, the XBox version should be avoided.<br />
<span id="more-1042"></span></p>
<p><strong>Background</strong></p>
<p>Risen is the latest game from Piranha Bytes, the developer behind the Gothic series. And in fact, many would say that Risen is actually &#8220;Gothic 4&#8243;, and those saying this likely wouldn&#8217;t be far off the mark. Piranha Bytes lost the right to use the name &#8220;Gothic&#8221; to their former publisher. This may not be a bad thing: <a href="http://en.wikipedia.org/wiki/Gothic_3" target="_blank">Gothic 3</a> (the last game released under this name) was <a href="http://www.kgadams.net/2007/03/07/gothic-3-and-vista-getting-it-to-work" target="_blank">a bit of a buggy mess</a>, and so distancing their latest game from this name for now probably avoids some negativity.</p>
<p>There are a few oddities to keep in mind when looking at reviews of Risen. Firstly, there are significant differences between the PC version and the XBox version (currently only released in Europe). Both games are functionally the same, but the user interface for the XBox version is apparently nightmarish: the complex keyboard-driven UI was apparently &#8220;grafted&#8221; and squeezed onto the XBox controller with confusing and complicated results. Further, any XBox reviews written thus far are for the original European release: the developer has apparently delayed the North American release in order to try to resolve many of the user interface issues identified.</p>
<p>My review here is strictly of the PC version. It is worth noting that most reviews of the PC version are scoring the game somewhere in the 60-70% range, where reviews of the European XBox version are in many cases scoring in the low to mid 40% range. Again, the underlying game is the same in both versions: the difference is the clumsy user interface conversion to the XBox platform along with some graphics degradation.</p>
<p><strong>The Story</strong></p>
<p>Risen starts you off as the traditional &#8220;survivor washed up on the shore&#8221;: it is very reminiscent of the beginning of Age of Conan, actually. You quickly discover that strange things are afoot: a religious order has taken control of the island you arrive on, declared a sort of martial law, and sealed all of the citizens in the nearest city. Simply by wandering about you are automatically a criminal: in violation of the orders of martial law.</p>
<p>Ancient and previously unknown ruins are rising up out of the ground throughout the island, starting a sort of gold rush as adventurous souls try to gather up artifacts and golden trinkets from the suddenly revealed caches. Unfortunately, monsters and traps abound in these places, and most of the wealth seekers end up dead. A bandit leader has gathered a small cadre in the woods, providing a possible home and camaraderie for like-minded adventurers.</p>
<p>The religious order seems to be seeking something amongst the artifacts as well, and is capturing/arresting any unauthorized looters, seizing their treasures, and conscripting many people for unknown reasons. Your choice early on is to decide whether to side with the rebellious treasure-seeking adventurer/bandits, or to join the Order&#8217;s numbers. This is far from a black and white choice: things are not as they seem. And all around the island roars an unremitting tempest, rumoured to be the wrath of ancient gods. What is holding it at bay? And for how long?</p>
<p><strong>Graphics and sound</strong></p>
<p>The character graphics in the PC version are workmanlike- nothing special, but reasonably good. Some of the environmental graphics can, at times, be gorgeous: not hyper-realistic, but stylized. Overall, the impression is of a well-realized world with a definite style, but nothing which moves the state of the art forward.</p>
<p><a href="http://www.kgadams.net/wp-content/uploads/2010/01/risen.jpg"><img class="alignnone size-medium wp-image-1050" title="risen" src="http://www.kgadams.net/wp-content/uploads/2010/01/risen-300x168.jpg" alt="Risen environment" width="300" height="168" /></a></p>
<p><a href="http://www.kgadams.net/wp-content/uploads/2010/01/risen.jpg"></a><a href="http://www.kgadams.net/wp-content/uploads/2010/01/risen_character.jpg"><img class="alignnone size-medium wp-image-1051" title="risen_character" src="http://www.kgadams.net/wp-content/uploads/2010/01/risen_character-300x168.jpg" alt="An example character image" width="300" height="168" /></a></p>
<p>On a high end PC (3.6 GHz quad core w/ATI 3870&#215;2) playing at 1920&#215;1200, the images are crisp and screen refresh rate is reasonably consistent: there are occasional frame drops, but they never impacted the game play significantly.</p>
<p>Apparently the graphics on the XBox are significantly poorer, particularly character graphics. The worst aspect I&#8217;ve heard reported on the XBox is that the world is quite dark and the XBox version has no ability to adjust gamma (brightness). The PC version does provide this facility, but thus far I haven&#8217;t found darkness to be a problem.</p>
<p>Audio in Risen is also simple but effective. The music is very repetitive, at least to my ears, but easily ignored: if you can&#8217;t do great music, at least make it unintrusive. Sound effects are similarly functional, with limited use of directional sounds. However, because of the &#8220;deadliness&#8221; of monsters in the game, I often found myself spinning around in response to the rare sound behind my back, and in that sense the effects are good. &#8220;Atmospheric&#8221; sounds are bland to the point of being irritating. There are some &#8220;miscellaneous scary monster noises&#8221; that seem to play throughout the game any time you are outside the city that have no apparent relationship to nearby creatures that, in particularly, I find aggravating.</p>
<p><strong>Game Play</strong></p>
<p>Risen is an old school RPG in several senses. Your character is &#8220;fixed&#8221; in appearance and gender, but has a complex set of skills and abilities that you can train up. As you level you gain points you can spend on training: training involves spending these points plus some gold to improve your selected skill. Note that you have to find a trainer for the appropriate skill: you can&#8217;t just do this in the middle of the woods somewhere.</p>
<p>Skills do not improve through use, but only through training. As per traditional RPGs, you also have &#8220;characteristics&#8221;: strength, wisdom, etc. These can be improved through potions, herbs, magic items, and some trainers.</p>
<p>You must make certain choices during the game that will constrain your future options: are you a mage, a bandit, or a warrior of the order? Based on your choices, you will have some limitations on how you can develop your abilities in the future.</p>
<p>It is impossible to be a true &#8220;jack of all trades&#8221;, although it is possible for all the character choices to use some weapons, some magic, and some &#8220;thief like&#8221; skills. What differs is how far you can develop those abilities. Note that the only path I&#8217;ve followed thus far is the Mage, so I am less familiar with the other choices.</p>
<ul>
<li>Mages have access to develop all magic skills: runes (casting many/complex spells without materials plus creation of scrolls); crystals (casting a limited number of &#8220;pure energy&#8221; spells based on the traditional four elements), and spell scrolls (spells cast from a pre-created scroll). Mages can max out their staff fighting skills, but are limited in terms of armour and weapons they can effectively use.</li>
</ul>
<ul>
<li>Warriors of the Order are more like battle mages. They can use crystals and scrolls, and also have full access to heavy armour and blade weapons. They can not use rune magic.</li>
</ul>
<ul>
<li>Bandits have full access to the &#8220;thief&#8221; abilities like sneaking and pick pocketing. They can use pretty much all weapons and armour. For magic, they can use scrolls, but I&#8217;m not sure about crystals and I&#8217;m certain they can&#8217;t use runes</li>
</ul>
<p>The game does nothing to make your choices here universal or convenient. For example, if you want to be a mage or Warrior of the Order, you have no choice but to join the Order: the bandits have limited access to the ancient knowledge. If you don&#8217;t like it that way, tough: that&#8217;s the way the world is.</p>
<p>Similarly, the game does nothing to coddle you in combat or on quests:</p>
<ul>
<li>If you get into a fight and want to drink a magic potion, you have to put down your weapon first: you don&#8217;t suddenly grow a third arm or possess some sort of magical straw running from the potion bottle to your lips allowing you to drink it while swinging your sword. Naturally, if you put away your sword and drink a potion, the monsters see this as an opportunity to rip you a new one: they don&#8217;t stand by and wait politely for you to heal yourself back up. This doesn&#8217;t make using a potion in combat impossible, it is just very hard to do without taking more damage</li>
<li>Spells are not instant cast: using magic in combat means getting back and buying yourself time to cast. If you are in close melee and try to use a spell, you&#8217;ll be opening yourself up to be hit</li>
<li>Groups of monsters will rip you to shreds. This isn&#8217;t Diablo or something: even at 10th level and midway through the game, a group of five or six wolves (non-magical creatures) is seriously dangerous. And attacking one member of a group will attract others nearby: separating groups is a challenge</li>
<li>running away works&#8230; but monsters will follow you for a long way. Intelligent monsters will often cut the chase earlier, for example to return to whatever it is they are guarding, but &#8220;bestial&#8221; creatures seem willing to chase you great distances. Splitting up a group requires at least a little bit of strategy</li>
<li>Fighting other humans is often very difficult. Most of the humans at least up to the mid-point of the game are simply tougher and more skilled than you. But many of the early quests will force you to fight the &#8220;to unconsciousness&#8221;: your one advantage over the non player characters is that you can be stupidly persistent. You can choose to leap up after being knocked unconscious, drink a (very expensive at the time) healing potion, and attack them again before they heal back up&#8230; a tough road, but one you have to follow. Some of the NPCs will even comment on this: &#8220;Haven&#8217;t you had enough?&#8221;. Note also that each time you are knocked out, the NPC can pick stuff off your body- generally they&#8217;ll take a few coins, but if you really tick them off they&#8217;ll start taking your weapons&#8230;
<ul>
<li>note that you get the same opportunity: when you knock out your human foe, you can pick money and items off their body&#8230; thereby recovering what they took from you earlier <img src='http://www.kgadams.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
</ul>
</li>
<li>Many of the foes you encounter will be vastly over-match you. It won&#8217;t stop you from being stupid and attacking them. There *are* some controls on where you can go initially, but once the world opens up a bit (in Chapter 2) you will regularly be running into things that are far beyond your current capabilities to fight. There are no convenient &#8220;this monster is level XXX: don&#8217;t attack!&#8221; indicators. The first time you attack something you&#8217;ve never seen before is sure to be a learning experience&#8230;</li>
<li>You will regularly be given quests that are impossible to complete at your current level. The characters you talk to realistically have no way of knowing you are too weak, and if you ask about something they assume you know what you are doing. Just because you&#8217;ve got the quest doesn&#8217;t mean the game thinks you should be able to finish it right now</li>
<li>Some of the traps in dungeons are &#8220;instant kill&#8221;. Save often! If you see strange marks on the walls and floor that look out of place, *save right now* before you take another step. You *will* die regularly. Its the way this kind of game works. But if you look around carefully after dying to a trap, you will usually find an alternative route, or a switch to disable the trap itself</li>
<li>You can&#8217;t expect alternative solutions to problems just because that would be convenient. For example trap might require that you trigger a distant switch to disable it. If you don&#8217;t have a spell or a bow to hit that trigger, too bad: don&#8217;t expect anyone to come fix the problem for you. You&#8217;ll have to go and buy that spell on a scroll, or purchase that bow, and come back later</li>
<li>Maps are limited and imperfect. For example, I have a quest now that asks me to go to the east side of the island and find some guy. The east side of my map is blank, and simply walking to the east won&#8217;t fill in the map: I&#8217;m not a cartographer. If I want an improved map I&#8217;ll have to find a cartographer to make it for me&#8230; or I&#8217;ll have to just wander around in the east and hope</li>
<li>you can&#8217;t &#8220;pause&#8221; to do something within the game: for example, if you want to switch weapons you will take the time necessary to switch weapons- during which time monsters can still attack you. If you open your inventory or look at the map, the monsters are still attacking you. You *can* pause the game, but while doing so none of the in game choices (like switching weapons, organizing/selecting from inventory) are available</li>
<li>If you enter an NPC&#8217;s house and they see you, they will generally warn you not to steal anything. If you steal something and they see it, they will attack you and will thereafter consider you a thief and hate you. Once they hate you, they will no longer talk to you- potentially cutting you off from completing or activating a quest
<ul>
<li>you can &#8220;fix&#8221; this by finding and using a particular spell (&#8220;Jest&#8221;) on them, basically causing them to forget your past indiscretions</li>
<li>apparently, if you steal some very special items or kill certain &#8220;friendly&#8221; characters, some NPCs will <strong>never</strong> trust you/talk to you again regardless of whether you use Jest on them. I&#8217;ve never encountered this</li>
</ul>
</li>
</ul>
<p>These factors combine to create an experience for me at least that is both enjoyable and frustrating. You really do feel weak and feeble early on, but nothing stops you from taking on a vastly overpowered foe and getting lucky. By mid-way through the game (where I am now), my character and I are starting to feel competent. I can take a few hits, hold my own against two or three foes, and know how to &#8220;split&#8221; most larger groups. I&#8217;m still only able to cast a handful of spells, and I still get in over my head pretty regularly and die with alarming frequency. But the save game/ quick saves make this relatively easy to recover from.</p>
<p>In terms of size, Risen is big: I&#8217;m probably at most a third of the way through and have played for a total of about 20 hours.  I don&#8217;t know if the following chapters (I&#8217;m on chapter 2, there are four in total) are equally large, but the impression I get is they are at least as lengthy.  That would suggest that Risen is good for 60 to 100 hours of game play, assuming your play style matches mine.</p>
<p><strong>Cheating</strong></p>
<p>I&#8217;m not one generally to use game cheats to solve all my gaming problems. However, I found Risen to be tough enough that I imagine most people, myself included, will feel that cheating is a viable way to continue on to the more enjoyable stuff. Its your game, you choose how to play it. In that vein, I&#8217;ll give a few pointers regarding how to cheat on the PC game.</p>
<p>Risen has a &#8220;testing&#8221; or development mode that you can invoke. In this mode you can open a console and type various script commands that will allow you to add items to your inventory, increase your abilities, change NPC behaviour, and summon/delete NPCs. Note that using these &#8220;cheats&#8221; may cause problems in the game: for example, deleting a critical NPC may make it impossible to finish the game, and choosing to fill your inventory with every item in existence may cause a crash. You&#8217;ve been warned.</p>
<p>To invoke the testing mode (this only works on the PC version):</p>
<ul>
<li>while playing the game (i.e.: with your character active and adventuring, but preferably somewhere &#8220;safe&#8221;), <strong>quickly</strong> type &#8220;minsky&#8221;
<ul>
<li>if you type too slowly, the testing mode won&#8217;t be invoked</li>
</ul>
</li>
<li>A message will appear on the screen similar to: &#8220;Testing mode invoked&#8221;</li>
<li>Open the console by pressing the tilde (&#8220;~&#8221;) key; the console will slide down over the upper part of your screen</li>
<li>type various commands at the console to give yourself items/skills/etc
<ul>
<li><a href="http://www.cheatbook.de/files/risen.htm" target="_blank">A fairly complete list exists here</a></li>
</ul>
</li>
</ul>
<p>I have used cheat mode once so far: when I got stuck on a critical quest in the monastery. I unknowingly stole something belonging to an NPC that I later discovered was I needed to talk to in order to progress, and didn&#8217;t have/couldn&#8217;t find a single copy of the Jest scroll. So I cheated and put one in my inventory&#8230; while I was cheating, I also bumped my staff skill a couple of points and gave myself the ability to sneak.</p>
<p>Is this kind of cheating really wrong? That is entirely in the eye of the beholder. For me, it got me over a few bad spots in the game play that would have frustrated me. For someone else, the lack of a scroll would have been grist for an entirely new adventure: the quest for the Jest. Note that the &#8220;opening every cupboard/taking everything that isn&#8217;t nailed down&#8221; mode of play is a bad habit I had from previous games. If I had been playing as if I were a real character in the world, I wouldn&#8217;t have been going around opening everyone&#8217;s lockers and taking their stuff to begin with.</p>
<p>In a more forgiving game, there would have been no need for the scroll as I&#8217;m sure the NPC would either conveniently &#8220;forget&#8221; I had robbed them or there would be no way to make them mad like that in the first place. But how realistic is it to be able to walk past a home owner, steal all of their meagre possessions, then have them willingly and politely talk to you/offer you kindness a few seconds later? Not very, and I can respect Risen for punishing me for doing that.</p>
<p>That said, if I were playing a traditional pen and paper RPG and got totally stuck, most DMs would give me something to get me over the hurdle: in a computer game like Risen, that benevolent DM is totally lacking, and the game cares not a bit if you are frustrated.  Another way to cheat, of course, is to read various quest walkthroughs.  One of <a href="http://guides.gamepressure.com/risen/" target="_blank">the best I&#8217;ve found can be found here</a>.  To use my pen and paper analogy again, this would be somewhat equivalent in effect to buying the same module your DM is running, or sneaking a peak at their notes.  But once again, it is a way to overcome progress-stopping obstacles that a real-life game master would likely observe and correct to keep game flow intact.</p>
<p>And at its root, that is the difference with this type of RPG. There are rules in this world, and it isn&#8217;t intended to suit itself to your needs. It isn&#8217;t a better or worse way to play a role playing game, but it is different and, for me at least, quite enjoyable.  At least with my cheats <img src='http://www.kgadams.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>I will be buying an iPad&#8230; but why?</title>
		<link>http://www.kgadams.net/2010/01/28/i-will-be-buying-an-ipad-but-why</link>
		<comments>http://www.kgadams.net/2010/01/28/i-will-be-buying-an-ipad-but-why#comments</comments>
		<pubDate>Thu, 28 Jan 2010 08:31:45 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Gear]]></category>
		<category><![CDATA[3g]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[wifi]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/01/28/i-will-be-buying-an-ipad-but-why</guid>
		<description><![CDATA[
<p>Apple ended months (for some people years) of speculation today by finally announcing the upcoming release of a tablet computer, the iPad. Like pretty much everything Apple releases, there is an overwhelming amount of hype surrounding the device, and many &#8220;true believers&#8221; are disappointed by what the device offers.</p>
<p>Even so, I plan on buying one [...]]]></description>
			<content:encoded><![CDATA[<img src='/wp-content/icons/topicgear.gif' align='right' width='100' height='100' hspace='5' />
<p>Apple ended months (for some people years) of speculation today by finally <a href="http://www.apple.com/ipad/" target="_blank">announcing the upcoming release of a tablet computer, the iPad</a>. Like pretty much everything Apple releases, there is an overwhelming amount of hype surrounding the device, and many &#8220;true believers&#8221; are disappointed by what the device offers.</p>
<p>Even so, I plan on buying one when it becomes available. I thought it would be appropriate to explain my rational on the theory that my friends and family may doubt my sanity more than usual as a result.</p>
<p><img src="http://www.kgadams.net/wp-content/uploads/2010/01/ipad.jpg" width="436" height="480" alt="ipad.jpg" /></p>
<p><span id="more-1040"></span>
<p><font size="4"><span style="font-size: 14px;"><b>What is the iPad?</b></span></font></p>
<p>The iPad could be described as a really big iPod Touch with optional 3G (mobile internet) connectivity. Unfortunately, that wouldn&#8217;t help much if you have no idea what an iPod Touch is. The other description that you will see applied is to call it a &#8220;tablet&#8221; computer: however, it is quite different from traditional Windows-based tablets, beginning with the fact that it doesn&#8217;t run a full desktop OS. Similarly, it is kind of the same size as a netbook, but with a touch sensitive display in place of the keyboard.</p>
<p>None of these things really stack up very well in terms of describing it. So perhaps explaining what it does would help. It can browse the internet with a more or less full size (9.7&#8243; 1024&#215;768) display, built in home wireless (802.11n WiFi) connectivity. You can read and create email messages and, with optional software, work on spreadsheets, documents, or presentations. Photos can be downloaded, viewed, and edited. You can hook a keyboard up to it wirelessly via Bluetooth. It comes with 16, 32, 04 64 GB of storage. You can watch movies, listen to music, read books, and subscribe to various magazines and other periodicals. It has a full colour display and ten hours of battery life, meaning you can use it to watch movies on reasonably lengthy flights.</p>
<p>The iPad is &#8220;fully&#8221; compatible with the 100,000 + applications available for the iPhone and iPod Touch- it runs a special version of the same operating system, so this makes sense. It doesn&#8217;t currently multi-task like Windows does but, if you are familiar with the iPhone / iPad Touch, that often doesn&#8217;t matter much as many things can still happen &#8220;at the same time&#8221; (kinda multi-tasking, but not quite). The price will range between $500 and $1000 depending on the storage and options you select.</p>
<p><font size="4"><span style="font-size: 14px;"><b>Why would I want one?</b></span></font></p>
<p>The obvious answer is because I love gadgets, and am a geek. For years I have chased the &#8220;ultimate&#8221; personal portable device. I own an original Apple Newton, a couple of Palm devices, an iPaq (Windows CE) device, an Irex Iliad, a Sony eBook reader, and a BlackBerry. I also own two laptop computers. Each of these devices has taught me something, and some have become treasured parts of my day to day life. Yet still they aren&#8217;t quite &#8220;right&#8221;, and so I continue seeking: purchasing the iPad is an obvious extension of this lengthy quest.</p>
<p>I can imagine a number of ways I would use it. There are a lot of times when the BlackBerry isn&#8217;t adequate for what I want to do on the web, but the MacBook is overkill. When I&#8217;m wanting to check something on the web quickly while watching TV, or need to reference photos I took of a clock mechanism while I&#8217;m working on it later, when I&#8217;m on vacation, or read my Internet feeds while on the&#8230; chair: all of these are circumstances would be a good fit for the iPad.</p>
<p>Before the announcement, I set out several features I wanted to see before I would buy. First, I wanted a price not much more than $1000. Secondly, I wanted the ability to use a wireless keyboard. Thirdly, it needed more than four hours of battery life. Finally, I wanted it to be high enough resolution with a large enough display that I could comfortably read web pages. The iPad hit all of these requirements and surprised me in the price arena: it only costs $1,000 in a fully maxed out configuration. If I don&#8217;t need so much storage and forgo 3G networking, I can get a decent configuration for a couple hundred less than that: by Apple standards, that&#8217;s downright cheap. And the ten hours of battery life is a very positive feature.</p>
<p><font size="4"><span style="font-size: 14px;"><b>Things that bug me</b></span></font></p>
<p>The foremost flaw with the iPad for my purposes is the way they have packaged the 3G wireless Internet option. You can&#8217;t buy an iPad and add 3G later: you have to buy the feature from the start. This has two impacts: first, I have to decide to buy a feature I may not use, but might want at a later date. Second, because of how international licensing and approvals work, even if I decide I want to commit the extra money I won&#8217;t be able to buy the 3G version in Canada until likely six or more months from now. If they made 3G available as a plug-in feature, both of these problems would be eliminated.</p>
<p>The other issue with the iPad is the same one I have with pretty much all Apple portable products: the lack of a user-replaceable battery. I really wish someone could convince Steve Jobs that lacking this feature isn&#8217;t a &#8220;plus&#8221;, and in fact constrains the utility of every portable device they sell. Not having a replaceable battery means that you can&#8217;t &#8216;refresh&#8217; the device with a new battery when the battery life expires: at least not without either sending it away for several weeks for &#8220;factory replacement&#8221;, or risking opening the device and doing it yourself. It also means that you can&#8217;t carry a couple of spare charged batteries in your bag for &#8220;on the fly&#8221; replacement. The lack of a replaceable battery isn&#8217;t a show stopper, but it surely is irritating.</p>
<p>Neither of these irritants will stop me from buying an iPad, but they will reduce my satisfaction in the process. And both irritants have no practical reason for existing other than a slavish adherence to certain design rules that fail to impress me after several years of observation.</p>
<p><font size="4"><span style="font-size: 14px;"><b>In conclusion</b></span></font></p>
<p>The iPad isn&#8217;t earth changing, revolutionary, or astounding. Like most of the things Apple has produced, on the surface and in view of &#8220;bullet point&#8221; features, it has been done before. There have been tablets, e-readers, netbooks, and personal media devices of various sizes for years now. But what Apple has proven is that they have a gift for packaging functionality and wrapping it in a user interface that goes far beyond the feature list. From what I&#8217;ve seen, the iPad continues this history, and it appeals to me on several levels.</p>
<p>If you are curious what I mean by Apple being able to go far beyond mere bullet points via their user interface skills, check this quick video demoing the multi-touch UI and its responsiveness</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ozVZpGyUj4c&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_GB&amp;feature=player_embedded&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/ozVZpGyUj4c&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_GB&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344" /><br />
</object></p>
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		<title>Exercise: some motivation required&#8230; lots of motivation, actually</title>
		<link>http://www.kgadams.net/2010/01/23/exercise-some-motivation-required-lots-of-motivation-actually</link>
		<comments>http://www.kgadams.net/2010/01/23/exercise-some-motivation-required-lots-of-motivation-actually#comments</comments>
		<pubDate>Sat, 23 Jan 2010 23:30:06 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[procrastinate]]></category>
		<category><![CDATA[weight]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/01/23/exercise-some-motivation-required-lots-of-motivation-actually</guid>
		<description><![CDATA[
<p>I own the following T-shirt from Shirt.Woot!:</p>
<p>
</p>
<p>It accurately describes one major aspect of why I don&#8217;t regularly exercise. Lack of motivation&#8230; and there is an unfortunate dearth of gigantic prehistoric predators around to provide such motivation.</p>
<p>
<p>I need some kind of distraction while exercising because, frankly, it is both painful and boring. I need something to [...]]]></description>
			<content:encoded><![CDATA[<img src='/wp-content/icons/topic2.gif' align='right' width='100' height='47' hspace='5' />
<p>I own the following T-shirt from <a href="http://shirt.woot.com/Blog/ViewEntry.aspx?Id=7556" target="_blank">Shirt.Woot!:</a></p>
<p>
<img src="http://www.kgadams.net/wp-content/uploads/2010/01/Some_Motivation_Requiredu2sDetail.png" width="480" height="360" alt="Some_Motivation_Requiredu2sDetail.png" /></p>
<p>It accurately describes one major aspect of why I don&#8217;t regularly exercise. Lack of motivation&#8230; and there is an unfortunate dearth of gigantic prehistoric predators around to provide such motivation.</p>
<p><span id="more-1037"></span>
<p>I need some kind of distraction while exercising because, frankly, it is both painful and boring. I need something to take my mind off of what is going on, something similar to the TV screen on the ceiling when you go to the dentist. Last year I came across the courseware offered through <a href="http://www.teach12.com/teach12.aspx?ai=16281" target="_blank">the Teaching Company</a>. I set myself up first with an iPod, then with a portable DVD player next to my treadmill/exercise bike, and only allowed myself to view a &#8220;lesson&#8221; (which are nicely broken up into 30 minute chunks) when I was exercising. As such things go, this was pretty successful. I completed just under 50 lessons or two complete courses in 11 months, which means on average I was exercising once a week. Far below the ten hours a day that most truly fit people seem to claim you need in order to stay healthy, but a vast amount more than zero.</p>
<p>Looking at 2010, I continue to need exercise, and continue to lack motivation. I have added one more mental trick through my regular use of <a href="http://www.livestrong.com/" target="_blank">the LiveStrong.com food and activity tracking website</a>. I get more or less immediate &#8220;feedback&#8221; regarding my calorie input and consumption, so when I eat a bit extra I can offset that right away by exercising the same day. The graphs and visuals help trick me into thinking I&#8217;m accomplishing something, which is an important part of overcoming my negative inertia. And, although it is still very early in the process, I&#8217;m actually beginning to see a link between net calories and weight loss. In a month or two, assuming this continues, this linkage might be a significant motivator by itself.</p>
<p>I&#8217;m starting to think, though, that I need one more push to get on the treadmill or bike a bit more often than once a week. I have been considering installing TV sets in my exercise room, and establishing a &#8220;you can&#8217;t watch &lt;some desirable program&gt; unless you are exercising&#8221; rule. This has several benefits. First and foremost, it means I have to acquire a bunch of new gadgets: LCD panels, wall mounting hardware, and something to bring the DVR/Apple TV recorded programming up to the exercise room. Secondly, it is in the same vein as my already-proven &#8220;you can only watch these educational lessons when exercising&#8221; approach.</p>
<p>Or I could just clone myself a T-Rex or a couple of raptors. That might do the trick too&#8230;</p>
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		<title>Bayonetta: Everything that is wrong with this type of game</title>
		<link>http://www.kgadams.net/2010/01/20/bayonetta-everything-that-is-wrong-with-this-type-of-game</link>
		<comments>http://www.kgadams.net/2010/01/20/bayonetta-everything-that-is-wrong-with-this-type-of-game#comments</comments>
		<pubDate>Thu, 21 Jan 2010 03:01:10 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[xbox-360]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/01/20/bayonetta-everything-that-is-wrong-with-this-type-of-game</guid>
		<description><![CDATA[



Title
Bayonetta


Developer
Platinum Games


Type
Action/Fighting


Platform(s)
XBox360, PS3


Kelly Score ™
40 / 100



<p>Action games are a genre that I really didn&#8217;t understand until I played Bayonetta. I could therefore say that the $60 I spent on this game was educational: I have been taught that I should not buy this kind of game. The kindest things I can really say about [...]]]></description>
			<content:encoded><![CDATA[<img src='/wp-content/icons/topic16.gif' align='right' width='100' height='68' hspace='5' />
<table border="1">
<tbody>
<tr>
<td width="100"><strong>Title</strong></td>
<td width="100">Bayonetta</td>
</tr>
<tr>
<td><strong>Developer</strong></td>
<td>Platinum Games</td>
</tr>
<tr>
<td><strong>Type</strong></td>
<td>Action/Fighting</td>
</tr>
<tr>
<td><strong>Platform(s)</strong></td>
<td>XBox360, PS3</td>
</tr>
<tr>
<td><strong>Kelly Score ™</strong></td>
<td>40 / 100</td>
</tr>
</tbody>
</table>
<p>Action games are a genre that I really didn&#8217;t understand until I played <a href="http://en.wikipedia.org/wiki/Bayonetta" target="_blank">Bayonetta</a>. I could therefore say that the $60 I spent on this game was educational: I have been taught that I should not buy this kind of game. The kindest things I can really say about Bayonetta from my perspective are that the graphics are impressive, and the main character has one of the finest digital rumps in computer history.</p>
<p style="font: 12.0px Helvetica;"><img src="http://www.kgadams.net/wp-content/uploads/2010/01/bayonetta_butt.jpg" alt="bayonetta_butt.jpg" width="616" height="484" /></p>
<p>If you generally agree with everything I say, you have no need to read further.</p>
<p><span id="more-1025"></span></p>
<p>You are still here, so you must be inclined to doubt my assessment. And that is fine: I know that <a href="http://www.totalvideogames.com/Bayonetta/review-14879.html" target="_blank">plenty</a> of <a href="http://www.planetxbox360.com/article_9170/Bayonetta_-_Review/2" target="_blank">reviewers</a> <a href="http://www.computerandvideogames.com/article.php?id=227893" target="_blank">vehemently</a> <a href="http://www.gamespot.com/xbox360/action/bayonetta/review.html" target="_blank">disagree</a> with me. Even <a href="http://reviews.teamxbox.com/xbox-360/1830/Bayonetta/p1/" target="_blank">the most negative review I could find</a> (and from which I paraphrased part of my title) ended up giving the game an 8 out of 10 rating.</p>
<p>In fact that’s why I decided to buy the game- I don’t like to assume I’m always right. Some games can truly redefine a genre and, as I said previously, until playing Bayonetta I really didn’t have a good grasp on what the whole “action game” term meant. Now I do and, since Bayonetta is supposedly the absolute best of its kind, I think my definition and associated dislike can be justified.</p>
<p>So what are action games? Well, if you go by <a href="http://en.wikipedia.org/wiki/Video_game_genres#Action" target="_blank">the Wikipedia definition</a>, it is pretty much every type of game where stuff happens quickly. But I’ll give a more specific definition: an action game is a game which takes the concepts found in games like Street Fighter, tacks on a weak plot to tie the fights together, and desperately tries to grind your button mashing fingers into submission. There are some specific factors that immediately identify the action genre for me from this point forward:</p>
<ol>
<li>Button combos for combat: Remember in Street Fighter on consoles how you would hit various sequences of buttons and, if you did it right, you’d perform a special combat move? That’s what I’m talking about here. So in Bayonetta you might hit Y-Y-Y&lt;pause&gt;B to get one attack, and Y-Y-Y-B (without the pause) to get a completely different attack</li>
<li>Frenetic action: That’s why they call this an action game, I guess. Stuff is flying at you non-stop, and bigger, noisier, splashier stuff all the time. If you have time to think, the game must have crashed. You can only learn the game by playing it over and over and over and over and over and over again</li>
<li>Non-sensical plot: the plot must not only be meaningless, it must be viciously, cruelly silly.</li>
<li>Stylized, over-the-top visuals: nothing in an action game needs or cares to be reasonable or realistic. The more extreme it is, the better. If the sword is the size of a diesel locomotive, and the foe the size of an oil rig, it is getting close to extreme enough</li>
<li>Punishing save game system: Checkpoint saves aren’t unpleasant enough for action games. The save game must place you at the very beginning of a chapter or level. Pausing may be acceptable, but if you need/want to shut your console off for a while, you should be required to re-play all the crap that drove you crazy the first time. It is in this way that one learns the combos and strategies, after all (see item #2)</li>
<li>Japanese: An action game isn’t an action game unless it is developed according the the styles and sensibilities of a small cadre of Japanese masters. They like big boobs, small waists, uber-violence, and totally non-sensical plots (see item 3). Amazingly they like these things even more so than their American counterparts. Note that the developer doesn’t actually have to *be* Japanese, although that helps. They just have to have adopted the stylistic cues and preferences of their Masters</li>
</ol>
<p>The above list describes Bayonetta, but also (from what I can see) describes the God of War series, the Devil May Cry series, and recent/upcoming releases like Dante’s Inferno and Darksiders. The fact that I am frustrated and irritated by Bayonetta means I now have an entire genre and dozens of games I can avoid wasting my money and more importantly my time on. This is a good thing, since I don’t have an excess of either.</p>
<p>Thus far I have primarily described Bayonetta through generalizations and links to similar games. And what I’ve said might seem unremittingly negative.  I’d like to address both concerns by providing my own descriptions, and giving some credit where credit is due.</p>
<p>Bayonetta is the name of the main character in the game, a witch awakened after 500 years locked in a coffin at the bottom of a lake. She has little memory of her past, so she begins following leads on the few things she does remember. One of them is that she is required to kill Angels which pop up with alarming frequency as she tries to put the pieces together.</p>
<p>Bayonetta has four guns: one in each hand and one attached to each excruciatingly high-heeled foot. She gradually builds up magical power as she kills and taunts Angels, until she can do some incredibly strange magic using her hair, which conveniently also forms her clothing. So, depending on the magic, she varies into alternate states of undress. Some of the Angels she has to fight are only effectively damaged via certain combinations of attacks. And when a greater Angel is slain, Bayonetta will often find a collectable item that can be turned in to her demonic friend for different weapons.</p>
<p>If you like action games (see above), I can see how Bayonetta might appeal. The combat is amazing, and crazy, and nearly non-stop. If you master the combos, it can be varied and, I suppose, interesting. However, for me at least, the combat rapidly starts to become highly repetitive. I can only effectively master a handful of combos, and use them all the time: each of them ends in the same predictable way, with Bayonetta performing the same move and yelling the same catch-phrase. Pretty rapidly it starts to seem rather… stupid.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vsAJ0EaTi4E&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/vsAJ0EaTi4E&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Graphically, Bayonetta is amazing. And I don’t just mean <a href="http://kotaku.com/5225641/bringing-bayonettas-butt-to-life" target="_blank">Bayonetta’s lovingly crafted buttocks</a> (for which I am duly appreciative, Mr. <span style="font-family: 'Lucida Grande', Helvetica, Arial, sans-serif; color: #333333; line-height: 20px;">Yoshimura)<span style="color: #000000; font-family: Helvetica; line-height: normal;">, but the entire world <span style="font-family: 'Lucida Grande', Helvetica, Arial, sans-serif; color: #333333; line-height: 20px;"><span style="color: #000000; font-family: Helvetica; line-height: normal;">. It is visually stunning at every turn, both in action and when looked at as a static image. The images kept me playing far after I would have normally given up in frustration.</span></span></span></span></p>
<p><span style="font-family: Helvetica, Helvetica, Arial, sans-serif;">If I had to pick a single frustrating aspect of the game that probably had the most negative impact (and dropped my score by the largest amount) on my enjoyment of the game, it would be the save system. Throughout the game you reach checkpoints. These are points to which you return if you die, and they are generally conveniently placed to minimize the worst aspects of the “action game” combat system. Unfortunately, for reasons which I utterly fail to comprehend, these checkpoints are *not* where you return when you save and quit the game. Instead, saves place you back at the ultimate beginning of the chapter or “verse”, usually a half dozen or more difficult combat encounters prior to where you were when you quit.</span></p>
<p><span style="font-family: Helvetica, Helvetica, Arial, sans-serif;">Obviously, this is just fine if you truly want to practice fighting the same monsters repeatedly to increase your skill and chase that perfect score. There is an entire sub-game which involves trying to kill the baddies in the minimum time while taking the absolute minimum of damage, and the only practical way to get good at this is through repetition. But frankly, I hate that style of game play. I want to progress, to see the next monster, to get the next doodad- not play the same section through dozens or hundreds of times in pursuit of the “perfect score”. And the save game system was obviously designed to encourage or, more accurately, force this kind of repetitive game play.</span></p>
<p><span style="font-family: Helvetica, Helvetica, Arial, sans-serif;">For me, these “punishing save games” totally ruined the game. I would have likely given Bayonetta a 60 or so out of 100 if it possessed a more forgiving save game system. This is despite it being a style of game that I have resolved I don’t like much at all. In the end, it is a game that I would have liked to have finished, as the graphics and “scenes” are often truly amazing. But because of the gameplay itself, and most importantly the fact that I’m forced to repeat the parts of it that are least enjoyable for me, I will likely not be spending any more of my time on it.</span></p>
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		<title>My &#8220;new&#8221; old clock- circa 1850&#8217;s Chauncey Jerome 8 day ogee</title>
		<link>http://www.kgadams.net/2010/01/16/my-new-old-clock-circa-1850s-chauncey-jerome-8-day-ogee</link>
		<comments>http://www.kgadams.net/2010/01/16/my-new-old-clock-circa-1850s-chauncey-jerome-8-day-ogee#comments</comments>
		<pubDate>Sat, 16 Jan 2010 19:22:02 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Horology]]></category>
		<category><![CDATA[chauncey jerome]]></category>
		<category><![CDATA[clock]]></category>
		<category><![CDATA[ogee]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/01/16/my-new-old-clock-circa-1850s-chauncey-jerome-8-day-ogee</guid>
		<description><![CDATA[<p>My most recent clock family member arrived on Thursday. It is one that I plan on keeping: a mid-19th century (sometime before 1853) &#8220;ogee&#8221; style clock made by the Chauncey Jerome factory in New Haven, Connecticut:</p>
<p>
</p>
<p>
<p>An &#8220;ogee&#8221; clock doesn&#8217;t describe a brand or mechanism: instead, ogee describes the shape of the curves in the moulding. [...]]]></description>
			<content:encoded><![CDATA[<!--no icon: category_name= 'horology'; category_id= '961'--><p>My most recent clock family member arrived on Thursday. It is one that I plan on keeping: a mid-19th century (sometime before 1853) &#8220;ogee&#8221; style clock made by the Chauncey Jerome factory in New Haven, Connecticut:</p>
<p>
<img src="http://www.kgadams.net/wp-content/uploads/2010/01/chauncey_ogee.jpg" width="360" height="480" alt="chauncey_ogee.jpg" /></p>
<p><span id="more-1022"></span>
<p>An &#8220;ogee&#8221; clock doesn&#8217;t describe a brand or mechanism: instead, <a href="http://en.wikipedia.org/wiki/Ogee" target="_blank">ogee describes the shape of the curves in the moulding</a>. Because the name has been attached to a general style and vintage of clock, sometimes you&#8217;ll see an &#8220;ogee&#8221; without the correct type of case design. Mine is finished with &#8220;American rosewood&#8221; veneer which is almost perfectly intact.</p>
<p>My clock was made sometime before the reforming of the <a href="http://en.wikipedia.org/wiki/Chauncey_Jerome" target="_blank">Chauncey Jerome</a> business into the New Haven clock company in 1853. That makes the clock itself older than Canada and the American Civil War, which is a bit sobering. The case and mechanism are original: the tablet (the back painted glass at the bottom of the clock) is possibly original, but could be a contemporary (circa 1850) replacement. The face is a replacement from a different clock (a 30 hour mechanism) of about the same age. The weights for the 8 day weight driven mechanism are quite massive- on the order of ten pounds each.</p>
<p>
<img src="http://www.kgadams.net/wp-content/uploads/2010/01/chauncey_label.jpg" width="480" height="360" alt="chauncey_label.jpg" /></p>
<p>These were &#8220;common&#8221; clocks at the time, although the eight day mechanisms like mine were more expensive and are accordingly quite a bit rarer. Clocks of this kind were the ones that the American settlers moving west would put in the back of their wagons. Most of them are in rather rough shape today as they weren&#8217;t considered art or fancy furniture- they were practical necessities which, although often made to look fairly attractive, were not babied.</p>
<p>It is pretty astounding to me to have something of this age in such workable condition in my house. It is fully functional: this isn&#8217;t a &#8220;fixer&#8221; clock for me, but a &#8220;collectable&#8221;, and will be staying with me. It cost less than a Playstation 3: not cheap, but not exorbitant for something with this much history.</p>
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		<title>DARPA worried there aren&#8217;t enough young geeks&#8230;</title>
		<link>http://www.kgadams.net/2010/01/15/darpa-worried-there-arent-enough-young-geeks</link>
		<comments>http://www.kgadams.net/2010/01/15/darpa-worried-there-arent-enough-young-geeks#comments</comments>
		<pubDate>Sat, 16 Jan 2010 00:22:36 +0000</pubDate>
		<dc:creator>Kelly Adams</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[commodities]]></category>
		<category><![CDATA[geeks]]></category>
		<category><![CDATA[globalization]]></category>
		<category><![CDATA[offshoring]]></category>

		<guid isPermaLink="false">http://www.kgadams.net/2010/01/15/darpa-worried-there-arent-enough-young-geeks</guid>
		<description><![CDATA[
<p></p>
<p>The U.S. Defence advanced research guys are worried that not enough young Americans are pursuing the sciences or engineering. They are looking for ways to encourage more young people to pursue degrees in these areas.</p>
<p>There is a problem here, and I can tell you exactly what it is. For years, the largest American employers of [...]]]></description>
			<content:encoded><![CDATA[<img src='/wp-content/icons/topicrants.gif' align='right' width='66' height='90' hspace='5' />
<p><!--nevermore--></p>
<p>The U.S. <a href="http://www.wired.com/dangerroom/2010/01/darpa-us-geek-shortage-is-a-national-security-risk/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29" target="_blank">Defence advanced research guys are worried that not enough young Americans are pursuing the sciences or engineering</a>. They are looking for ways to encourage more young people to pursue degrees in these areas.</p>
<p>There is a problem here, and I can tell you exactly what it is. For years, the largest American employers of scientists and engineers have been pursuing a policy that clearly identifies technical skills as pure commodities. As commodities, they are trying to fill positions in these areas with the cheapest resources possible: that is, they are finding their geeks and scientists in India, China, Russia, and Brazil. The basic premise: they can get four or five guys with science degrees &#8220;over there&#8221; for the price of one in North America.</p>
<p>The big U.S. companies been doing this for a decade. The numbers are staggering: millions of technical jobs have gone &#8220;off shore&#8221; since the late 90&#8217;s. North American technologists wanting a continued career are increasingly being forced to lead a team, manage projects, provide &#8220;business analysis&#8221; services, or consult. None of these roles really require a technical degree, and they certainly don&#8217;t emphasize geek skills.</p>
<p>As a young person just going in to university/college, it isn&#8217;t very hard to see the trends. If you want a job in North America, you want business skills: a B.Comm, an MBA, or similar. Oh sure, you might pick up a science degree as well, but you&#8217;d be best off eliminating any geek-like tendencies from your personality early on. If you truly like programming, there is some hungry guy in China with a PhD who&#8217;ll do it for what would be starvation wages here: and the vast majority of Canadian and U.S. companies are more than willing to hire him rather than you.</p>
<p>The long term result of this &#8220;offshoring&#8221; of originality and creativity is, to me at least, obvious. In several decades, the United States will no longer be a significant innovator, creator or manufacturer. All of the skills necessary to do these things will exist somewhere else. The U.S. will be a nation of managers, with no one to manage: and I&#8217;m pretty sure that the Chinese and Indians can figure out how to manage people pretty well.</p>
<p>I hope I&#8217;m wrong. But my guess is that the trend is irreversible- as long as sending skilled technical work elsewhere is cheaper, companies will continue doing it regardless of the consequences. The one hopeful factor is that salaries in &#8220;developing&#8221; nations are gradually catching up. Maybe it will become less appealing to send a job overseas when it costs nearly as much as it does here. Time will tell&#8230;</p>
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