Playing in a Group
Introduction
As a cleric, I spend a lot of time in groups. Once Paeter hit about 20th level, soloing became more or less impractical. Developing behaviours to make me an attractive member of a party became very important to me. I try to be a good group member, and have had a number of skilled mentors provide me with guidance. What follows are some of my opinions regarding what behavior a “good” group member demonstrates,
Guidelines for being a Good Group Member
Being in a group is fun. But it can be very frustrating when a group is bad, and it seems that a lot of groups go that way. What went wrong?
Usually a whole bunch of things. It isn’t that the members of the group are bad or “stupid”, at least not usually. Most of the time it is a lack of focus, and a lack of trust amongst the group members, that leads to a unsatisfying end.
I have had the privilege of being in some extremely good groups. My guild, the Talon Guard, is full of people who practice good grouping skills. From these people and my own common sense, I have learned a number of things that form a set of “guidelines” that I try to follow. In my experience, if you read the following guidelines and compare a failed group against them, you will see behavior that breaks the guidelines. Combined, I believe these “rules of engagement” establish trust, improve the efficiency of the group, reduce down time, limit unnecessary deaths, and makes the group more fun. And that last one is the most important of all.
I should qualify everything here one more time. Everything within this essay is my opinion, based on my own experience and advice from friends. I am far from perfect, and have violated many of these guidelines at one time or another. Generally I have learned something from that personal
failure. I have not been on Plane or Dragon raids (such activities are many levels in the future for Paeter), so I know very little about multi-group
situations. I would assume that much of what I say here regarding being a good group member applies to the Big Leagues as well, but I stand to be corrected.
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Know the role of your class: |
Certainly not because they are bad or stupid. Often ignorance (not a bad word, although it receives a lot of bad press) is the
problem, although all of us slip at times or get overly excited. However, being a good party member requires some work. You have to research your class, its strengths and weaknesses, its functions within a group, and know them intimately.Where do you start? Nearly every class has resources on various web pages that introduce the class, covering off the
above points in summary form: start there.Here are a couple of good web sites that links to various class descriptions and resources:
Plus, for Clerics there is my own Guide to Playing a Cleric. Once you have read your class guide(s), find and keep up with the similar discussion forums that exist pertaining to your class. Ask questions in that forum about things that are unclear or about which you are still forming opinions. Think about what your class does and how it interacts with others in the party. Practice what
you learn, and adjust your tactics and strategies to establish your own style, but remember what your class can contribute, and how best to manage that contribution.
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Know the role of your group mates: Do a little bit of research into each class. The above resources help and, since you will probably eventually play one or two of those other classes, what you learn isn’t strictly for grouping. I am not suggesting that you know every spell another character can cast (although you should have a pretty good idea of your own spells), but you should understand the flavour of the other classes abilities. As a start, here are summary descriptions of each class, and some do’s and don’ts from my experiences. Obviously I know more about some classes than others, but you’ll have to live with my failings. Please note that in some cases I have described a general role (E.G.: tank) under the model class for that role (E.G.: Warrior), then referenced that class for any “hybrids” or similar roles (E.G.: Paladin, Ranger). Here is a quick breakdown of the general roles:
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Guide gently but firmly:
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Speak up if you have a concern or opinion: Why oh why is it so hard to politely let people know you have a preference? I fall into this trap myself all the time. I don’t want to hurt someone’s feelings or seem selfish, so I don’t say anything. Then I get all steamed up because my concerns aren’t taken into account. Don’t be like me. When you want something (to go to a particular locale, avoid a particular monster, or have a chance on a particular piece of treasure), by all means speak up! By all means, do it politely, and be generous: maybe someone else has wanted something longer than you, or deserves it more. But let your opinion be heard, or else don’t blame anyone else for not knowing what you want |
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Stay for corpse retrieval: |
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Be generous but fair with loot: |
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Announce any RL distractions: If something takes you away from the keyboard, even briefly, you should tell you party this. Your character won’t speak for you: no one can tell whether you are there to operate him or not. This is particularly of importance for casters: we spend a lot of our time immobile, and thus continuing to be immobile isn’t any kind of a useful form of communication. If at all possible, schedule your away time for “downtime”: when the rest of the party is resting between fights. Although the risk is never zero, it is lowest when the tank isn’t pulling additional monsters. Disrupting the party by leaving regularly for extended periods reduces everyone’s ability to make any progress: this isn’t a happy situation. You can give a lengthy explanation at these times “AKF: going to get a cup of coffee, back in three minutes” because the circumstance is relatively leisurely. Leaving in the middle of a fight is hard on everyone. Unfortunately, real life often does not allow you to schedule down time: your spouse may need you immediately, a child may be crying, or a cat may be breaking your pottery. This is reality, and any decent party should be forgiving. However, a quick “Ack, AFK for a sec” is the minimum here. Get back as quickly as possible so you can pick up the pieces. Your party may curse you briefly for abandoning them in the middle of combat, but at least they will be able to take some measures to reduce the impact. |
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Keep the group tactically informed: |
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Let them know your limits: |
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Keep people smiling: |
And that’s it. My thoughts regarding being a good contributor to a great party. Now, go forth and bash the fauna of Norrath!
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