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WoW must be giving it away…

I was reading a “d’uh, that’s obvious” article today regarding how the massively multiplayer online game (MMOG) industry needs to stop looking for the next WoW killer [1]. And I came across this particular bit of text that, well, just doesn’t add up.

By his [Michael Cai] estimation, WoW accounted for half of the $860 million in revenues that MMOs generated in the U.S. in 2008.    

The emphasis above is mine. Let’s take a look at this figure.

Half of $860 million is $430 million. This figure is described as revenue [2]: not net income, not profit, not anything else: the only way to interpret this is gross or top line revenue, that is total incoming dollars, ignoring costs. Now consider the other available figures:

Assume that 100% of the user base is subscribing using the reduced rate annual contract fee of $12.99, and the numbers look like this:

That is $1.7 billion dollars per year, which is a lot different than $430 million. And this is purely accounting for subscription revenues: Blizzard released an expansion this year, sold to several million of those subscribers at $40 per copy. There are three possibilities that occur to me here:

  1. Blizzard’s 11 million subscriber figure is not actual “active”, paying subscribers, or is otherwise totally bogus, and Michael Cai has some special insight into the reality
  2. Michael Cai didn’t really mean revenue: perhaps he means profit, or something else, is being misquoted/misunderstood, and the writer of the article I quoted didn’t spend thirty seconds to verify the facts
  3. Michael Cai is pulling numbers out of his ass and didn’t spend thirty seconds to verify them

If I were a reporter rather than a blogger, I’d contact Michael Cai and ask him to explain what he really meant. Maybe that’s something Mary Jane Irwin, the author of the post I quote above, could look into. Or maybe I’ll just leave it up to you, the reader, to generate your own half-baked theories regarding the strange numbers that get quoted in some articles.

UPDATE- The reporter *should* have checked: per Michael (see attached), the numbers quoted, and specifically the $430 million per year figure for WoW’s annual revenues, were U.S. figures only.